US20050096123A1 - Gaming device with secondary selection game in which the number of selections are based on multiple components of the wager in primary game - Google Patents

Gaming device with secondary selection game in which the number of selections are based on multiple components of the wager in primary game Download PDF

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Publication number
US20050096123A1
US20050096123A1 US10/956,223 US95622304A US2005096123A1 US 20050096123 A1 US20050096123 A1 US 20050096123A1 US 95622304 A US95622304 A US 95622304A US 2005096123 A1 US2005096123 A1 US 2005096123A1
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United States
Prior art keywords
player
game
selections
picks
gaming device
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US10/956,223
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Karen Cregan
Anthony Baerlocher
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International Game Technology
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International Game Technology
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Priority claimed from US10/660,809 external-priority patent/US7666086B2/en
Application filed by International Game Technology filed Critical International Game Technology
Priority to US10/956,223 priority Critical patent/US20050096123A1/en
Assigned to IGT reassignment IGT ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: BAERLOCHER, ANTHONY J., CREGAN, KAREN M.
Publication of US20050096123A1 publication Critical patent/US20050096123A1/en
Priority to RU2005130352/09A priority patent/RU2005130352A/en
Priority to AU2005218057A priority patent/AU2005218057A1/en
Abandoned legal-status Critical Current

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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3262Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played

Definitions

  • the present invention relates in general to a gaming device, and more particularly to a gaming device having a primary or secondary game which includes a number of picks of selections and the selection outcomes determined based on a wager.
  • Gaming machine manufacturers constantly strive to produce gaming machines that maximize enjoyment and excitement for players by incorporating familiar features in various ways in the games.
  • Known gaming devices include triggering events which occur during the play of the base game of the gaming device. The triggering event temporarily stalls or halts the base game play and enables the player to enter a second, different type of game, which is the bonus game. The player plays one type of game in the bonus game, likely receives an award in the bonus game, and returns to the base game. There is, therefore, a need to combine in unique ways different types of games employed in different gaming machines into one game.
  • a typical selection game used in a secondary or bonus game prompts and enables the player to pick one or more selections from a group of masked selections.
  • the gaming device provides the player the awards associated with the selections picked by the player and the game ends.
  • Reel games are also well-known types of games. It is well known that a plurality of reels can be employed in a bonus game as well as a base game. Reels in gaming devices are known to have a variety of different types of symbols, indicia or characters displayed on the reels. awards are typically associated with one or more symbols, and one or more combinations of symbols.
  • Gaming device manufacturers have also made games where the maximum wager in the base game influences an outcome in a bonus game.
  • An example of a method in which a wager in the base game is able to affect an outcome in the bonus game is disclosed in U.S. Pat. No. 6,186,894 in which in one embodiment the number of chances provided to the player to play the secondary event game is based on the number of paylines that the player has played on the main game or by the number of credits wagered on each payline.
  • the present invention relates generally to a gaming device having a primary or base game and a secondary or bonus game wherein certain events and outcomes in the bonus game are based on the wager in the base game.
  • the gaming device provides at least two different ways of simultaneously changing the bonus game based on the wager in the base game.
  • the gaming device includes a primary game operable upon a wager by a player and a secondary game. At least one award is adapted to be provided to the player in the primary game.
  • the secondary game includes at least two different features or types of features or functions which are changed if the player makes a designated wager in the primary game.
  • the secondary game includes a plurality of different secondary game awards adapted to be provided to the player based on the changed types of features or functions. It should be appreciated that the changeable features or types of features or functions of a secondary game can be any suitable feature or function in the game if the player makes a designated wager in the primary game.
  • the wager made by a player in the base game determines the number of picks of the selections provided to the player as well as the outcomes associated with at least one and preferably a plurality of the selections.
  • the gaming device displays a plurality of masked selections. An outcome or award is associated with each selection.
  • the gaming device provides the player a number of picks of the selections based on the credits bet or wagered in the base game. In one embodiment, the number of picks provided to the player of the selections is based on the number of credits wagered per payline of the base game. If, for example, the player bets two credits per payline which, in a fifteen-line game, would be thirty credits, the player receives two picks of the selections in the bonus game. If the player bets the maximum amount per payline in by the base game, the player receives the maximum number of picks of the selections. This correlation can be linear or non-linear.
  • the bonus game includes a secondary display device which includes a symbol generator including one or more wheels, die, reels, set of reels or any other suitable device adapted to display generated symbols.
  • the symbol generator is a plurality of reels which include a plurality of symbols on the reels.
  • the bonus game in one embodiment includes a plurality of reels with symbol combinations resulting in more than one type of award or award component in addition to the plurality of selections described above. The number of picks of the selections and possible activations of the reels which are associated with the selections are both based on the wager made by the player in the base game.
  • the awards associated with the selections provided to the player are limited to values and do not include activation of the reels of the bonus game. In one embodiment, if the player bets the maximum amount in the base game, the outcomes or awards associated with the selections are different from the outcomes or awards associated with the selections if the player wagered less than the maximum amount predetermined by the base game. In one embodiment, the selections provided to the player include one or more activations or spins of the set of reels only if the player bets the maximum amount in the base game.
  • the game or the player is able to spin the reels on the secondary display device to achieve another outcome or win another award or another type of award associated with different types of symbols on the reels.
  • the symbols on the reels represent parts or portions of an actual physical object such as any suitable merchandise or product able to be provided to the player as a product award.
  • a plurality of symbols or a symbol combination must be generated to obtain the product award.
  • Each symbol of the combination is displayed on one reel as a product award symbol. The reels move independently.
  • a product award is provided to the player if the product award symbols line up along the same payline on the reels.
  • the gaming device if the gaming device generates less than all of the product award symbols along a payline, the player is provided another type of award associated with the symbols.
  • the product award symbols when not generated with the other product award symbols along the same payline, include a modifier of the award to be applied in the game, or, alternatively, in a later game. It should be appreciated that the reels may also include other symbols representing other types of awards such as values.
  • the gaming device includes a base or primary game operable upon a wager by a player.
  • the base game includes a plurality of reels and a plurality of paylines associated with the reels in a conventional manner.
  • the gaming device Upon a suitable triggering event in the base game, the gaming device initiates a bonus or secondary game which includes a plurality of player selectable selections. At least one of the player selectable selections is associated with an award, such as credit values.
  • the amount wagered per payline and the number of paylines wagered on independently determine at least two features or components of the bonus game, such as the number of picks of the player selectable selections awarded to the player, the value of an award modifier, (such as a multiplier) or the paytable employed.
  • the gaming device determines the number of picks of the selections to provide to the player in the bonus game based on the amount wagered per payline in the base game. For example, when a player wagers two credits per payline in the base game, the player receives three picks of the player selectable selections in the bonus game. If the player wagers three credits per payline in the base game, the player receives five picks of the player selectable selections in the bonus game. It should be appreciated that the gaming device may provide the player with any suitable number of picks of the player selectable selections based on the number of credits wagered per payline.
  • the gaming device when a player wagers on more selections in the base game, the gaming device provides the player with a greater number of picks of the selections. That is, as the wager per payline increases, the number of picks of the selections increases. In another embodiment, the number of picks of player selectable selections provided to the player is based, at least in part, on the number of paylines wagered on by the player in the base game.
  • the value of an award modifier in the bonus game is based, at least in part, on the number of paylines selected and wagered on in the base game.
  • a display device displays an award to a player based on at least one of the picked selections.
  • the gaming device modifies the award credits or award value by a modifier determined, at least in part, on the number of paylines wagered in the base game. In one embodiment, when a player wagers on a greater number of paylines in the base game, the gaming device provides a modifier of a higher value.
  • a gaming device includes twenty paylines. When the player selects or wagers on one of the paylines, upon a triggering event, the gaming device provides an award multiplier of one in the bonus game. When the player selects five of the paylines, the gaming device provides an award multiplier of two in the bonus game. When the player selects all twenty paylines, the gaming device provides an award multiplier of twelve in the bonus game. It should be appreciated that the gaming device may modify the award with any suitable award modifier.
  • the gaming device in the second component of the game, includes a plurality of different paytables for the bonus game.
  • the paytable employed by the gaming device in the bonus game is determined by the number of paylines which the player wagers on or selects. In one embodiment, if a player wagers on more paylines the gaming device employs a paytable with higher achievable awards. In one embodiment, the gaming device provides a plurality of paytables with different volatilities. In another embodiment, the gaming device enables the player to select the paytable if the player wagers a predetermined amount.
  • the bonus game includes Paytable A, Paytable B and Paytable C, which are all different paytables. If a player wagers on one payline in the base game, the gaming device employs Paytable A in the bonus game. Likewise, if the player wagers on two paylines in the base game, the gaming device employs Paytable B in the bonus game. If a player wagers on all three paylines in the base game, the gaming device employs Paytable C in the bonus game.
  • the bonus game includes a plurality of player selectable selections. The number of picks of the selections provided to the player is determined by the amount wagered per payline, as discussed above. The paytable employed in the secondary game determines the awards, values or outcomes which are associated with the selections. In one embodiment, the bonus game is the same, regardless of the number of lines wagered, but the paytables employed are different.
  • the gaming device provides the player with a physical prize such as a token if a designated outcome is achieved.
  • the token represents a predetermined number of credits in the gaming machine.
  • the gaming device automatically distributes one or more tokens upon a game event or outcome. For example, a token can represent four quarters in a gaming machine using quarter value credits or twenty nickels in a gaming machine using nickel value credits.
  • the processor calculates the number of tokens divisible into the total number of credits on the gaming machine and directs the hopper to dispense that number of tokens. In one embodiment, if the number of credits is not evenly divisible by the credit per token amount, the processor leaves the remaining credits on the gaming machine.
  • a further advantage of the present invention includes an additional chance at enhancing an award based on the maximum wager in a base game.
  • FIG. 1A is a front prospective view of one embodiment of the gaming device of the present invention.
  • FIG. 1B is a front prospective view of another embodiment of the gaming device of the present invention.
  • FIG. 2A is a schematic block diagram of the electronic configuration of one embodiment of the gaming device of the present invention.
  • FIGS. 4A, 4B and 4 C are enlarged front elevation views of a slant top display device illustrating one embodiment of the present invention wherein the player wagers less than the maximum amount in the base game.
  • FIGS. 5A, 5B , 5 C, 5 D and 5 E are enlarged front views of a slant top display device illustrating one embodiment of the present invention wherein the player wagers the maximum amount in the base game.
  • FIG. 6 is a table illustrating how, in one embodiment of the present invention, the amount wagered per payline in a base game determines the number of picks of selections provided to the player in a bonus game.
  • FIGS. 7A, 7B , 7 C, 7 D and 7 E are front views of the display device of the bonus game of one embodiment of the present invention, illustrating how the amount wagered per payline in a base game determines the number of picks of player selectable selections provided to the player in a bonus game.
  • FIGS. 9A, 9B , 9 C and 9 D are front views of the display device of the bonus game of one embodiment of the present invention, illustrating how the number of paylines selected in a base game determines the modifier awarded in a bonus game.
  • gaming device 10 a and 10 b are generally referred to herein as gaming device 10 .
  • the memory device includes random access memory (RAM). In one embodiment, the memory device includes read only memory (ROM). In one embodiment, the memory device includes flash memory and/or EEPROM (electrically erasable programmable read only memory). Any other suitable magnetic, optical and/or semiconductor memory may be implemented in conjunction with the gaming device of the present invention.
  • RAM random access memory
  • ROM read only memory
  • EEPROM electrically erasable programmable read only memory
  • part or all of the program code and/or operating data described above can be stored in a detachable or removable memory device, including, but not limited to, a suitable cartridge, disk or CD ROM.
  • a player can use such a removable memory device in a desktop, a laptop personal computer, a personal digital assistant (PDA) or other computerized platform.
  • PDA personal digital assistant
  • the processor and memory device may be collectively referred to herein as a “computer” or “controller.”
  • the gaming device randomly generates awards and/or other game outcomes based on probability data. That is, each award or other game outcome is associated with a probability and the gaming device generates the award or other game outcome to be provided to the player based on the associated probabilities. In this embodiment, since the gaming device generates outcomes randomly or based upon a probability calculation, there is no certainty that the gaming device will ever provide the player with any specific award or other game outcome.
  • the gaming device includes one or more display devices controlled by the processor.
  • the display devices are preferably connected to or mounted to the cabinet of the gaming device.
  • the embodiment shown in FIG. 1A includes a central display device 16 which displays a primary game. This display device may also display any secondary game associated with the primary game as well as information relating to the primary or secondary game.
  • the alternative embodiment shown in FIG. 1B includes a central display device 16 and an upper display device 18 .
  • the upper display device may display the primary game, any suitable secondary game associated with the primary game and/or information relating to the primary or secondary game.
  • gaming device includes a credit display 20 which displays a player's current number of credits, cash, account balance or the equivalent.
  • gaming device includes a bet display 22 which displays a player's amount wagered.
  • the display devices may include, without limitation, a monitor, a television display, a plasma display, a liquid crystal display (LCD) a display based on light emitting diodes (LED) or any other suitable electronic device or display mechanism.
  • the display device includes a touch-screen with an associated touch-screen controller.
  • the display devices may be of any suitable configuration, such as a square, rectangle, elongated rectangle.
  • the display devices of the gaming device are configured to display at least one and preferably a plurality of game or other suitable images, symbols and indicia such as any visual representation or exhibition of the movement of objects such as mechanical, virtual or video reels and wheels, dynamic lighting, video images, images of people, characters, places, things and faces of cards, tournament advertisements and the like.
  • the symbols, images and indicia displayed on or of the display device may be in mechanical form. That is, the display device may include any electromechanical device, such as one or more mechanical objects, such as one or more rotatable wheels, reels or dice, configured to display at least one and preferably a plurality of game or other suitable images, symbols or indicia.
  • electromechanical device such as one or more mechanical objects, such as one or more rotatable wheels, reels or dice, configured to display at least one and preferably a plurality of game or other suitable images, symbols or indicia.
  • the gaming device includes at least one payment acceptor 24 in communication with the processor.
  • the payment acceptor may include a coin slot 26 and a payment, note or bill acceptor 28 , where the player inserts tickets, money or coins. The player can place coins in the coin slot or paper money, ticket or voucher into the payment, note or bill acceptor.
  • devices such as readers or validators for credit cards, debit cards or credit slips could be used for accepting payment.
  • a player may insert an identification card into a card reader of the gaming device.
  • the gaming device includes at least one and preferably a plurality of input devices 30 in communication with the processor.
  • the input devices can include any suitable device which enables the player to produce an input signal which is read by the processor.
  • the input device is a game activation device, such as a pull arm 32 or a play button 34 which is used by the player to start any primary game or sequence of events in the gaming device.
  • the play button can be any suitable play activator such as a bet one button, a max bet button or a repeat the bet button.
  • the gaming device upon appropriate funding, the gaming device begins the game play automatically. In another embodiment, upon the player engaging one of the play buttons, the gaming device automatically activates game play.
  • one input device is a bet one button 36 .
  • the player places a bet by pushing the bet one button.
  • the player can increase the bet by one credit each time the player pushes the bet one button.
  • the number of credits shown in the credit display preferably decreases by one, and the number of credits shown in the bet display preferably increases by one.
  • one input device is a bet max button (not shown) which enables the player to bet the maximum wager permitted for a game of the gaming device.
  • one input device is a cash out button 38 .
  • the player may push the cash out button and cash out to receive a cash payment or other suitable form of payment corresponding to the number of remaining credits.
  • the player receives the coins in a coin payout tray 40 .
  • the player may receive other payout mechanisms such as tickets or credit slips redeemable by a cashier or funding to the player's electronically recordable identification card.
  • one input device is a touch-screen 42 coupled with a touch-screen controller 44 , or some other touch-sensitive display overlay to allow for player interaction with the images on the display.
  • the touch-screen and the touch-screen controller are connected to a video controller 46 . A player can make decisions and input signals into the gaming device by touching touch-screen at the appropriate places.
  • the gaming device may further include a plurality of communication ports for enabling communication of the processor with external peripherals, such as external video sources, expansion buses, game or other displays, an SCSI port or a key pad.
  • external peripherals such as external video sources, expansion buses, game or other displays, an SCSI port or a key pad.
  • Gaming device 10 can incorporate any suitable wagering primary or base game.
  • the gaming machine or device of the present invention may include some or all of the features of conventional gaming machines or devices.
  • the primary or base game may comprise any suitable reel-type game, card game, number game or other game of chance susceptible to representation in an electronic or electromechanical form which produces a random outcome based on probability data upon activation from a wager. That is, different primary wagering games, such as video poker games, video blackjack games, video Keno, video bingo or any other suitable primary or base game may be implemented into the present invention.
  • a base or primary game may be a slot game with one or more paylines 52 .
  • the paylines may be horizontal, vertical, circular, diagonal, angled or any combination thereof.
  • the gaming device displays at least one and preferably a plurality of reels 54 , such as three to five reels 54 in either electromechanical form with mechanical rotating reels or video form with simulated reels and movement thereof.
  • an electromechanical slot machine includes a plurality of adjacent, rotatable wheels which may be combined and operably coupled with an electronic display of any suitable type.
  • the reels 54 are in video form, the plurality of simulated video reels 54 are displayed on one or more of the display devices as described above.
  • Each reel 54 displays a plurality of indicia such as bells, hearts, fruits, numbers, letters, bars or other images which preferably correspond to a theme associated with the gaming device.
  • the gaming device awards prizes when the reels of the primary game stop spinning if specified types and/or configurations of indicia or symbols occur on an active payline or otherwise occur in a winning pattern.
  • the gaming device may also give players the opportunity to win credits in a bonus or secondary game or bonus or secondary round.
  • the bonus or secondary game enables the player to obtain a prize or payout in addition to the prize or payout, if any, obtained from the base or primary game.
  • a bonus or secondary game produces a significantly higher level of player excitement than the base or primary game because it provides a greater expectation of winning than the base or primary game and is accompanied with more attractive or unusual features than the base or primary game.
  • the bonus or secondary game may be any type of suitable game, either similar to or completely different from the base or primary game.
  • the gaming device includes a program which will automatically begin a bonus round when the player has achieved a triggering event or qualifying condition in the base or primary game.
  • the triggering event or qualifying condition may be a selected outcome in the primary game or a particular arrangement of one or more indicia on a display device in the primary game, such as the number seven appearing on three adjacent reels along a payline in the primary slot game embodiment seen in FIGS. 1A and 1B .
  • the triggering event or qualifying condition may be by exceeding a certain amount of game play (number of games, number of credits, amount of time), reaching a specified number of points earned during game play or as a random award.
  • the player may subsequently enhance his/her bonus game participation through continued play on the base or primary game.
  • a bonus qualifying event such as a bonus symbol
  • a given number of bonus game wagering points or credits may be accumulated in a “bonus meter” programmed to accrue the bonus wagering credits or entries toward eventual participation in a bonus game.
  • the occurrence of multiple such bonus qualifying events in the primary game may result in an arithmetic or geometric increase in the number of bonus wagering credits awarded.
  • extra bonus wagering credits may be redeemed during the bonus game to extend play of the bonus game.
  • one or more of the gaming devices 10 of the present invention may be connected to each other through a data network or a remote communication link 58 with some or all of the functions of each gaming device provided at a central location such as a central server or central controller 56 . More specifically, the processor of each gaming device may be designed to facilitate transmission of signals between the individual gaming device and the central server or controller.
  • the game outcome provided to the player is determined by a central server or controller and provided to the player at the gaming device of the present invention.
  • each of a plurality of such gaming devices is in communication with the central server or controller.
  • the initiated gaming device communicates a game outcome request to the central server or controller.
  • the central server or controller receives the game outcome request and randomly generates a game outcome for the primary game based on probability data. In another embodiment, the central server or controller randomly generates a game outcome for the secondary game based on probability data. In another embodiment, the central server or controller randomly generates a game outcome for both the primary game and the secondary game based on probability data. In this embodiment, the central server or controller is capable of storing and utilizing program code or other data similar to the processor and memory device of the gaming device.
  • the central server or controller maintains one or more predetermined pools or sets of predetermined game outcomes.
  • the central server or controller receives the game outcome request and independently selects a predetermined game outcome from a set or pool of game outcomes.
  • the central server or controller flags or marks the selected game outcome as used. Once a game outcome is flagged as used, it is prevented from further selection from the set or pool and cannot be selected by the central controller or server upon another wager.
  • the provided game outcome can include a primary game outcome, a secondary game outcome, primary and secondary game outcomes, or a series of game outcomes such a free games.
  • one or more of the gaming devices of the present invention are in communication with a central server or controller for monitoring purposes only. That is, each individual gaming device randomly generates the game outcomes to be provided to the player and the central server or controller monitors the activities and events occurring on the plurality of gaming devices.
  • the gaming network includes a real-time or on-line accounting and gaming information system operably coupled to the central server or controller.
  • the accounting and gaming information system of this embodiment includes a player database for storing player profiles, a player tracking module for tracking players and a credit system for providing automated casino transactions.
  • a plurality of the gaming devices of the present invention are capable of being connected together through a data network.
  • the data network is a local area network (LAN), in which one or more of the gaming devices are substantially proximate to each other and an on-site central server or controller as in, for example, a gaming establishment or a portion of a gaming establishment.
  • the data network is a wide area network (WAN) in which one or more of the gaming devices are in communication with at least one off-site central server or controller.
  • the plurality of gaming devices may be located in a different part of the gaming establishment or within a different gaming establishment than the off-site central server or controller.
  • the WAN may include an off-site central server or controller and an off-site gaming device located within gaming establishments in the same geographic area, such as a city or state.
  • the WAN gaming system of the present invention may be substantially identical to the LAN gaming system described above, although the number of gaming devices in each system may vary relative to each other.
  • the wager made by the player in the base game simultaneously affects the outcome of the bonus game in a plurality of different manners.
  • the table in FIG. 3 illustrates an example of one embodiment of the present invention which includes changes to the different features or types of features in the bonus game such as the number of picks of selections and the types of awards associated with those selections based on the credits wagered per payline in the base game. If, for example, the player wagers two credits per payline 106 a of a maximum number of fifteen paylines in the base game, the total credits wagered in the base game 121 a is thirty credits. If the bonus game is triggered, the gaming device provides the player two picks 123 a of the selections in the bonus game based on the two credits wagered per payline 106 a in the base game.
  • the types of awards associated with the selections 110 are limited to values 108 .
  • the maximum wager is five credits per payline of fifteen paylines or seventy-five credits. Wagering less than five credits per payline and/or activating fewer than all fifteen paylines, therefore, associates only values with the selections.
  • the maximum wager associates as outcomes of the selections both credit values 108 and spins of the reels 109 in a reel bonus game where the player can enhance the award earned in the selection game and possibly, in one embodiment, win an additional award associated with the reel game.
  • any suitable combination of credits wagered in the base game and changes to the features of the bonus game can be employed by the implementer of the game.
  • other types of games can be combined in the bonus game and features of those games enhanced based on the credits wagered in the base game.
  • a gaming device provides two types of game events, sequences or games combined in a bonus game. It should be appreciated that any suitable number of types of games can be combined in one bonus game.
  • the bonus game includes a selection game and a reel game displayed separately on two different portions of the gaming device. The selections game is displayed on a video screen 100 and the reels game is displayed on the top box 200 of the gaming device as illustrated in FIGS. 4A to 4 C and FIGS. 5A to 5 E.
  • the base game is a fifteen-line video slot game wherein the player is enabled to wager up to five credits per payline.
  • the bonus game is initiated by a triggering event in the base game.
  • the base game includes a reel game that triggers the bonus game by generating a predetermined combination of symbols on the reels in the base game.
  • the selection display 100 includes a display 120 of the number of credits 121 wagered or bet in the base game.
  • the display 100 also includes a display 122 of the number of picks 123 corresponding to the amount wagered in the base game.
  • the number of credits wagered per payline in the base game 106 corresponds to the number of picks 123 provided to the player of the selections on the display 100 .
  • the selection win display 124 indicates the accumulated award values 125 associated with the selections 110 a to 110 i picked by the player in the selection portion of the bonus game.
  • the bonus win display 300 includes the total accumulated award 301 provided to the player in both the selection game and the reel game.
  • the second portion of the display of the bonus game includes, in one embodiment, three standard reels 210 a , 210 b and 210 c in the top box 200 of the gaming device.
  • the symbols on the reels include value symbols 205 and portions 208 a , 208 b and 208 c of at least one product award symbol 208 .
  • each product award symbol 208 , 208 b and 208 c includes or masks another type of award such as a modifier 207 .
  • the reel display 200 also includes a display 222 indicating the number of spins remaining 223 in the reel game. The number of spins remaining 223 is based on the selections 110 picked by the player in the selection game.
  • the additional components of the reel display include a credits display 204 which displays the number of credits 205 provided to the player based on the values 205 displayed on a payline on the reels.
  • the multiplier display 206 indicates any multipliers 207 provided to the player which are associated with different symbols on the reels such as the product award symbol as discussed above.
  • the reel win display 224 indicates the total award 225 provided to the player in the reel portion of the bonus game which is based on the number of credits 205 and any multipliers 207 applied to the number of credits 205 provided to the player.
  • the player bets or wagers two credits per payline which, according to FIG. 3 , for fifteen paylines, is equal to thirty credits wagered in the base game. If a triggering event occurs in the base game which initiates the bonus game, the player receives two picks of the selections in the bonus game based on the amount wagered in the base game. In the embodiment illustrated in FIG. 4A , the player is provided a choice of nine masked selections and has two picks of those selections. As indicated, the number one and number two positions 111 and 112 corresponding to the number of credits bet per payline and the number of picks provided to the player are highlighted.
  • the player picks selection 110 b which reveals an award 108 b of thirty credits associated with the selection 110 b and is placed in the position 111 corresponding to one credit bet per payline 101 .
  • the selection win display 124 is updated to include the award 108 b provided to the player based on the player selection.
  • the player bets or wagers in the base game the designated amount such as the maximum amount predetermined by the game
  • the player is provided a different set of outcomes associated with the displayed selections.
  • the outcomes associated with the selections in the bonus game include transfers to or activations of a secondary display device where, in one embodiment, symbols are generated to provide another award or type of award.
  • the selections include reel spin icons or symbols which allow the player to spin the reels of a reel game and further enhance any award provided to the player in the selection portion of the bonus game.
  • the player Because the player has bet five credits per payline, all five positions 111 , 112 , 113 , 114 and 115 are highlighted in the bonus game display. As discussed above, in the illustrated embodiment, the player receives one pick per credit bet per payline in the base game; therefore, the player has five picks 123 of the nine selections 110 in the selection display 100 .
  • the player has made all five selections and has accumulated a selection win 125 of seventy credits which includes the twenty-five credits 108 c associated with selection 110 c and the forty-five credits 108 g associated with selection 110 g yielding a total selection win 125 of seventy credits.
  • the player has also picked selections 110 b , 110 d and 110 f , which provide three reel spin symbols 109 b , 109 d and 109 f each indicating one spin of the reels in the reel bonus game. Therefore, the player is provided three spins of the reels in the reel bonus game indicated by the spins remaining display 222 in the reel game display 200 .
  • the reels 210 a , 210 b and 210 c are spun once, and the spins remaining display 222 indicates two spins 223 remaining.
  • the player is provided the values 205 occurring on the payline 256 of the reels 210 a and 210 c which include thirty-five credits 205 a on the first reel 210 a and ten credits 205 c on reel 210 c.
  • At least one jackpot or product award symbol is displayed on each of the reels.
  • Jackpot award symbols represent parts or portions of the total jackpot award.
  • product award symbols in one embodiment, represent parts or portions of a physical object such as a product or merchandise.
  • the jackpot or product is provided to the player as an award if all of the jackpot or product award symbols representing all the portions of the jackpot or merchandise are displayed on the same active payline associated with the reels.
  • the product award is a new car.
  • the combination of all displayed product award symbols depicts a car, each product award symbol depicting one of three portions of the car including the front, the middle and the rear of the car.
  • the reels spin a second time and have two product award symbols representing two of the three portions of the product award aligned on the payline of the reels.
  • each portion of the product award reveals a multiplier 207 to be applied to any credits earned or provided to the player on the same payline.
  • the player is provided thirty-five credits and a 5 ⁇ multiplier and a 3 ⁇ multiplier.
  • the multipliers are multiplied by one another to provide the player a 15 ⁇ multiplier (5 ⁇ 3 ⁇ ) which is multiplied by the credits 205 of thirty-five credits to provide a reel win 225 of five hundred twenty five credits indicated by the reel win display 224 .
  • the bonus win display 300 is then updated to include the reel win 225 provided to the player on the second spin of the reels adding five hundred twenty five credits to the two hundred five credits from the first spin of the reels to produce a total bonus win 301 of seven hundred thirty credits.
  • the spins remaining display 222 indicates that the player has no spins 223 available, in one embodiment, if the player had any spins remaining, the player continues to be eligible to win at least another award if winning spins are generated on the reels. It should be appreciated, then, that a player can win multiple awards, such as multiple cars, based on a single wager.
  • the player wagers four credits per payline in the base game, the player receives two picks of the player selectable selections in the bonus game. Likewise, if the player wagers six credits per payline in the base game, the player receives four picks of the player selectable selections in the bonus game. In one embodiment, when a player wagers a greater amount per payline in the base game, the gaming device provides the player with a greater number of picks of the selections. It should be appreciated that the gaming device may award any number of picks to the player in the secondary or bonus game.
  • the player picks one of selections 306 c .
  • the selection is associated with an award of five-hundred.
  • the award indicator 312 displays a value of five hundred.
  • the number of picks of selections indicator now displays a value of one, indicating that the player has one pick of the selections left.
  • the gaming device instructs the player to pick another one of the selections.
  • the player picks another selection 306 e which is associated with an award of one thousand.
  • the number of picks of selections indicator 310 displays a value of zero, indicating that the player has used all of the provided picks of selections.
  • the award indicator displays a value of one thousand five hundred, the sum of the values associated with the picked selections. In one embodiment, the gaming device awards the player thousand five hundred credits.
  • the bonus game includes a modifier which is based, at least in part, on the number of paylines wagered or selected in the base game.
  • the base game includes a plurality of paylines, which in one embodiment are associated with reels.
  • the gaming device enables a player to wager on or select a number of the paylines.
  • the number of paylines wagered on by the player also known as the number of active paylines, determines the amount of a modifier.
  • the modifier is a multiplier that multiplies the award by a designated amount.
  • FIG. 8 displays a table 314 including a first column 316 displaying number of paylines selected or the number of active paylines in the base game.
  • the second column 310 of the table displays the modifiers awarded in the bonus game which correspond to the number of active paylines in the base game. For example, if the player wagers on two paylines in the base game, an award is multiplied by three in the bonus game. Likewise, if the player wagers on or selects six paylines in the base game, an award is multiplied by five in the bonus game.
  • the gaming device provides a modifier of a higher value.
  • the modifier or multiplier amount provided in the bonus game is directly correlated to the number of paylines wager on in the base game. It should be appreciated that the gaming device may provide any suitable modifier or multiplier.
  • the display device upon a triggering event, includes a plurality of masked, player selectable selections 320 a , 320 b , 320 c , 320 d and 320 e .
  • the display device includes an amount bet per payline indicator 322 and a number of picks of selections indicator 324 which, in one embodiment, is the first component of the present invention, as discussed above.
  • the display device includes a number of paylines selected indicator 326 which indicates the number of paylines selected in the base game.
  • the display device includes a multiplier display 328 , which displays the value of the multiplier.
  • the multiplier in the bonus game is determined, at least in part, by the number of paylines selected in the base game by the player.
  • the gaming device includes an accumulated credits display 330 .
  • a player wagers four credits per payline in the base game, which is displayed in the amount bet per payline indicator 322 .
  • the display device displays a value of two in the number of picks of selections indicator 324 , which as described above is the first component of the game.
  • the player picks or selects six paylines in the base game to wager on.
  • the number of paylines selected indicator 326 displays a value of six.
  • the multiplier indicator 328 displays a value of five. This multiplier value is determined, at least in part, by the number of paylines selected in the base game.
  • the gaming device provides an award multiplier of five.
  • the display device includes an accumulated credits display 330 .
  • the player selects one of the selections 320 b which is associated with a value of two hundred.
  • the number of picks of selections display 324 displays a value of 1 and the accumulated credits display 330 displays a value of two hundred.
  • the gaming device instructs the player to pick another one of the selections because the player has one pick remaining.
  • the player selects another one of the selections 320 c which is associated with the value of 150.
  • the display device displays a value of zero in the number of picks of selections indicator 324 .
  • the gaming device displays a value of three hundred fifty in the accumulated credits indicator, which is the sum of the values associated with the picks selections.
  • the gaming device modifies the accumulated credits by the multiplier. In this embodiment, the three hundred fifty credits are multiplied by five, the value of the multiplier. Therefore the gaming device provides the player with an award of one thousand seven hundred fifty credits. In one embodiment, the gaming device provides the player an outcome or award based on the values associated with the picked selections and the multiplier.
  • the modifier may be any suitable type of award modifier.
  • the gaming device increases the modifier.
  • an award modifier is based, at least in part, on the amount wagered per payline in the base game.
  • the modifier awarded in the bonus game directly correlates to the number of paylines selected in the base game. For example, the gaming device awards a higher award modifier when the player wagers on a greater number of paylines in the base game.
  • the gaming device awards the same number of picks to the player in the secondary game and the amount wagered per payline in the base game determines, at least in part, the number of selections displayed to the player in the secondary game.
  • at least one of the player selectable selections is associated with an award.
  • the gaming device displays a plurality of masked player selectable selections upon a triggering event. Two of the displayed selections are associated with an award outcome. The player always receives two picks of the selections in the secondary game. If the player wagers one credit per payline in the base game, upon a triggering event, the gaming device displays twenty player selectable selections to the player in the bonus game.
  • the player has two picks of the twenty selections to attempt to win the two awards. That is, the player has a one in ten chance of winning one of the awards.
  • the gaming device displays fourteen selections to the player bonus game. Thus, the player has two picks of the fourteen selections to attempt to win the two awards.
  • the odds of winning increase to a one in seven chance of winning one of the awards.
  • the gaming device displays eight selections to the player.
  • the player has two picks of the eight selections to attempt to choose the selections associated with the two awards. In this embodiment, the more a player wagers, the better chance they have of picking the selections associated with the awards.
  • one of the components of the game includes the gaming device determining which different paytable to employ in the bonus game, at least in part, on the number of active paylines or the number of paylines wagered on in the base game.
  • the bonus game includes a plurality of different paytables, such as Paytable A, Paytable B and Paytable C. If a player wagers on one payline in the base game, the gaming device employs Paytable A in the bonus game. If the player wagers on two paylines in the base game, the gaming device employs Paytable B in the bonus game. If a player wagers on three paylines in the base game, the gaming device employs Paytable C in the bonus game.
  • the number of picks of the selections provided to the player is determined by the amount wagered per payline, as discussed above.
  • the paytable employed in the secondary game determines the awards, values or outcomes which are associated with the selections.
  • the gaming device provides the player an award or outcome based, at least in part, on the values associated with the picked selections. In one embodiment, the gaming device provides the player with an award or outcome based on the values associated with the selections which are determined by the paytable employed and a modifier.
  • the bonus game is the same, regardless of the number of lines wagered, but the paytables employed are different.
  • the primary or base game is a card game.
  • the gaming device enables the player to place a wager on at least one card or a group or hand of cards.
  • the amount of the wager determines at least one feature or component of the bonus game, such as the number of picks of the selections awarded to the player, the value of an award modifier, or the paytable employed.
  • the number of hands of cards wagered on determines at least one feature or component of the bonus game, such as the number of picks of the selectable selections awarded to the player, the value of an award modifier or the paytable employed.
  • the card game can be any suitable card game.
  • the gaming device may include any suitable number of paylines and any suitable number of player selectable selections. It should be appreciated that any game feature may be partially or completely based on the total amount of the wager, the amount of wager per payline or on the number of active paylines.
  • the gaming device provides the player with a physical prize such as a token.
  • the token may represent a predetermined number of credits in the gaming machine. For example, a token can represent four quarters in a gaming machine using quarter value credits or twenty nickels in a gaming machine using nickel value credits.
  • the gaming device automatically awards one or more tokens to the player upon the occurrence of a game event.
  • the processor calculates the number of tokens divisible into the total number of credits on the gaming machine and directs the hopper to dispense that number of tokens. If the number of credits is not evenly divisible by the credit per token amount, the processor leaves the remaining credits on the gaming machine.
  • the predefined token value is four credits and the player has six credits on the gaming machine.
  • the gaming device pays one token from the hopper and leaves two remaining credits on the credit meter of the gaming machine.
  • the gaming machine of the present invention can include a suitable token dispenser controlled by the processor and operable to dispense a plurality of tokens.
  • the token provided to the player is a physical prize such as a watch.
  • the gaming device awards the player a watch.
  • the gaming device awards the player the watch and the player will have $10 of remaining credits.
  • the gaming device provides the player with a receipt in any suitable form representing the token which can be redeemed elsewhere. It should be appreciated that tokens may thus be incorporated in any suitable manner in association with the present invention.

Abstract

A gaming device having a bonus game which is changed based on a wager in the base game. A wager in the base game determines if outcomes introducing other types of games into the bonus game are available to the player. In one embodiment, a plurality of masked player-selectable selections are presented to the player. A wager made by the player in the base game determines the number of picks of the selections provided to the player, and the wager determines the type of award or outcome associated with the selections. In one embodiment, a different type of game is introduced in the selection game such as a reel game. If the player wagers a predetermined amount, the gaming device provides an opportunity to spin the reels in the reel game. The symbols of the reel game, in one embodiment, represent portions of a product award which, if generated together along an active payline of the reels, is provided to the player. If less than all of the required combination of product award symbols occurs on the reels, another type of award, such as a multiplier, is associated with the individual product award symbols on the payline and is applied to other awards provided to the player.

Description

    PRIORITY CLAIM
  • This application is a continuation-in-part and claims the benefit of U.S. patent application Ser. No. 10/660,809, filed on Sep. 11, 2003, the entire contents of which are incorporated herein.
  • COPYRIGHT NOTICE
  • A portion of the disclosure of this patent document contains material which is subject to copyright protection. The copyright owner has no objection to the photocopy reproduction by anyone of the patent document or the patent disclosure in exactly the form it appears in the Patent and Trademark Office patent file or records, but otherwise reserves all copyright rights whatsoever.
  • DESCRIPTION
  • The present invention relates in general to a gaming device, and more particularly to a gaming device having a primary or secondary game which includes a number of picks of selections and the selection outcomes determined based on a wager.
  • BACKGROUND OF THE INVENTION
  • Gaming machine manufacturers constantly strive to produce gaming machines that maximize enjoyment and excitement for players by incorporating familiar features in various ways in the games. Known gaming devices include triggering events which occur during the play of the base game of the gaming device. The triggering event temporarily stalls or halts the base game play and enables the player to enter a second, different type of game, which is the bonus game. The player plays one type of game in the bonus game, likely receives an award in the bonus game, and returns to the base game. There is, therefore, a need to combine in unique ways different types of games employed in different gaming machines into one game.
  • An example of a well-known type of game is a selection game. A typical selection game used in a secondary or bonus game prompts and enables the player to pick one or more selections from a group of masked selections. When the player picks one or more of the assorted selections, the gaming device provides the player the awards associated with the selections picked by the player and the game ends.
  • Reel games are also well-known types of games. It is well known that a plurality of reels can be employed in a bonus game as well as a base game. Reels in gaming devices are known to have a variety of different types of symbols, indicia or characters displayed on the reels. Awards are typically associated with one or more symbols, and one or more combinations of symbols.
  • Gaming device manufacturers have also made games where the maximum wager in the base game influences an outcome in a bonus game. An example of a method in which a wager in the base game is able to affect an outcome in the bonus game is disclosed in U.S. Pat. No. 6,186,894 in which in one embodiment the number of chances provided to the player to play the secondary event game is based on the number of paylines that the player has played on the main game or by the number of credits wagered on each payline.
  • There is a continuing need to provide new and different games for wagering gaming machines.
  • SUMMARY OF THE INVENTION
  • The present invention relates generally to a gaming device having a primary or base game and a secondary or bonus game wherein certain events and outcomes in the bonus game are based on the wager in the base game.
  • In one embodiment of the present invention, the gaming device provides at least two different ways of simultaneously changing the bonus game based on the wager in the base game. In one embodiment, the gaming device includes a primary game operable upon a wager by a player and a secondary game. At least one award is adapted to be provided to the player in the primary game. The secondary game includes at least two different features or types of features or functions which are changed if the player makes a designated wager in the primary game. The secondary game includes a plurality of different secondary game awards adapted to be provided to the player based on the changed types of features or functions. It should be appreciated that the changeable features or types of features or functions of a secondary game can be any suitable feature or function in the game if the player makes a designated wager in the primary game.
  • In one embodiment which includes player-selectable selections, the wager made by a player in the base game determines the number of picks of the selections provided to the player as well as the outcomes associated with at least one and preferably a plurality of the selections.
  • In one embodiment of the present invention, the gaming device displays a plurality of masked selections. An outcome or award is associated with each selection. The gaming device provides the player a number of picks of the selections based on the credits bet or wagered in the base game. In one embodiment, the number of picks provided to the player of the selections is based on the number of credits wagered per payline of the base game. If, for example, the player bets two credits per payline which, in a fifteen-line game, would be thirty credits, the player receives two picks of the selections in the bonus game. If the player bets the maximum amount per payline in by the base game, the player receives the maximum number of picks of the selections. This correlation can be linear or non-linear.
  • In one embodiment, the bonus game includes a secondary display device which includes a symbol generator including one or more wheels, die, reels, set of reels or any other suitable device adapted to display generated symbols. In one embodiment, the symbol generator is a plurality of reels which include a plurality of symbols on the reels. The bonus game in one embodiment includes a plurality of reels with symbol combinations resulting in more than one type of award or award component in addition to the plurality of selections described above. The number of picks of the selections and possible activations of the reels which are associated with the selections are both based on the wager made by the player in the base game.
  • If in one embodiment the player bets or wagers less than the maximum amount for the base game, the awards associated with the selections provided to the player are limited to values and do not include activation of the reels of the bonus game. In one embodiment, if the player bets the maximum amount in the base game, the outcomes or awards associated with the selections are different from the outcomes or awards associated with the selections if the player wagered less than the maximum amount predetermined by the base game. In one embodiment, the selections provided to the player include one or more activations or spins of the set of reels only if the player bets the maximum amount in the base game. In one embodiment, if the player picks a selection having an associated spin of the reels, the game or the player is able to spin the reels on the secondary display device to achieve another outcome or win another award or another type of award associated with different types of symbols on the reels.
  • In one embodiment, the symbols on the reels represent parts or portions of an actual physical object such as any suitable merchandise or product able to be provided to the player as a product award. In one embodiment, a plurality of symbols or a symbol combination must be generated to obtain the product award. Each symbol of the combination is displayed on one reel as a product award symbol. The reels move independently. A product award is provided to the player if the product award symbols line up along the same payline on the reels.
  • In one embodiment of the present invention, if the gaming device generates less than all of the product award symbols along a payline, the player is provided another type of award associated with the symbols. In one embodiment, the product award symbols, when not generated with the other product award symbols along the same payline, include a modifier of the award to be applied in the game, or, alternatively, in a later game. It should be appreciated that the reels may also include other symbols representing other types of awards such as values.
  • In another embodiment of the present invention, the gaming device includes a base or primary game operable upon a wager by a player. The base game includes a plurality of reels and a plurality of paylines associated with the reels in a conventional manner. Upon a suitable triggering event in the base game, the gaming device initiates a bonus or secondary game which includes a plurality of player selectable selections. At least one of the player selectable selections is associated with an award, such as credit values. The amount wagered per payline and the number of paylines wagered on independently determine at least two features or components of the bonus game, such as the number of picks of the player selectable selections awarded to the player, the value of an award modifier, (such as a multiplier) or the paytable employed.
  • In one embodiment, in a first component of the game, the gaming device determines the number of picks of the selections to provide to the player in the bonus game based on the amount wagered per payline in the base game. For example, when a player wagers two credits per payline in the base game, the player receives three picks of the player selectable selections in the bonus game. If the player wagers three credits per payline in the base game, the player receives five picks of the player selectable selections in the bonus game. It should be appreciated that the gaming device may provide the player with any suitable number of picks of the player selectable selections based on the number of credits wagered per payline. In one embodiment, when a player wagers on more selections in the base game, the gaming device provides the player with a greater number of picks of the selections. That is, as the wager per payline increases, the number of picks of the selections increases. In another embodiment, the number of picks of player selectable selections provided to the player is based, at least in part, on the number of paylines wagered on by the player in the base game.
  • In this embodiment, in a second component of the game, the value of an award modifier in the bonus game is based, at least in part, on the number of paylines selected and wagered on in the base game. In the bonus or secondary game, a display device displays an award to a player based on at least one of the picked selections. The gaming device modifies the award credits or award value by a modifier determined, at least in part, on the number of paylines wagered in the base game. In one embodiment, when a player wagers on a greater number of paylines in the base game, the gaming device provides a modifier of a higher value.
  • For example, a gaming device includes twenty paylines. When the player selects or wagers on one of the paylines, upon a triggering event, the gaming device provides an award multiplier of one in the bonus game. When the player selects five of the paylines, the gaming device provides an award multiplier of two in the bonus game. When the player selects all twenty paylines, the gaming device provides an award multiplier of twelve in the bonus game. It should be appreciated that the gaming device may modify the award with any suitable award modifier.
  • In another embodiment, in the second component of the game, the gaming device includes a plurality of different paytables for the bonus game. The paytable employed by the gaming device in the bonus game is determined by the number of paylines which the player wagers on or selects. In one embodiment, if a player wagers on more paylines the gaming device employs a paytable with higher achievable awards. In one embodiment, the gaming device provides a plurality of paytables with different volatilities. In another embodiment, the gaming device enables the player to select the paytable if the player wagers a predetermined amount.
  • In one embodiment, the bonus game includes Paytable A, Paytable B and Paytable C, which are all different paytables. If a player wagers on one payline in the base game, the gaming device employs Paytable A in the bonus game. Likewise, if the player wagers on two paylines in the base game, the gaming device employs Paytable B in the bonus game. If a player wagers on all three paylines in the base game, the gaming device employs Paytable C in the bonus game. In one embodiment, the bonus game includes a plurality of player selectable selections. The number of picks of the selections provided to the player is determined by the amount wagered per payline, as discussed above. The paytable employed in the secondary game determines the awards, values or outcomes which are associated with the selections. In one embodiment, the bonus game is the same, regardless of the number of lines wagered, but the paytables employed are different.
  • In another embodiment of the present invention, the gaming device provides the player with a physical prize such as a token if a designated outcome is achieved. The token represents a predetermined number of credits in the gaming machine. In one embodiment, the gaming device automatically distributes one or more tokens upon a game event or outcome. For example, a token can represent four quarters in a gaming machine using quarter value credits or twenty nickels in a gaming machine using nickel value credits. In another embodiment, when a player presses the cash out button on a gaming machine having a balance of credits which is not a multiple of the predefined token value, the processor calculates the number of tokens divisible into the total number of credits on the gaming machine and directs the hopper to dispense that number of tokens. In one embodiment, if the number of credits is not evenly divisible by the credit per token amount, the processor leaves the remaining credits on the gaming machine.
  • It should be appreciated that the present invention may encompass any combination of the disclosed embodiments.
  • It is therefore an advantage of the present invention to provide a gaming device which combines different types of games in a single game.
  • A further advantage of the present invention includes an additional chance at enhancing an award based on the maximum wager in a base game.
  • A further advantage of the present invention is to provide a
  • Additional features and advantages of the present invention are described in, and will be apparent from, the following Detailed Description of the Invention and the figures.
  • BRIEF DESCRIPTION OF THE FIGURES
  • FIG. 1A is a front prospective view of one embodiment of the gaming device of the present invention.
  • FIG. 1B is a front prospective view of another embodiment of the gaming device of the present invention.
  • FIG. 2A is a schematic block diagram of the electronic configuration of one embodiment of the gaming device of the present invention.
  • FIG. 2B is a schematic block diagram of the central determination embodiment of the gaming device of the present invention.
  • FIG. 3 is a table of an example of one embodiment of the present invention illustrating how the wager in the base game affects the outcome of the bonus game simultaneously in a plurality of different manners.
  • FIGS. 4A, 4B and 4C are enlarged front elevation views of a slant top display device illustrating one embodiment of the present invention wherein the player wagers less than the maximum amount in the base game.
  • FIGS. 5A, 5B, 5C, 5D and 5E are enlarged front views of a slant top display device illustrating one embodiment of the present invention wherein the player wagers the maximum amount in the base game.
  • FIG. 6 is a table illustrating how, in one embodiment of the present invention, the amount wagered per payline in a base game determines the number of picks of selections provided to the player in a bonus game.
  • FIGS. 7A, 7B, 7C, 7D and 7E are front views of the display device of the bonus game of one embodiment of the present invention, illustrating how the amount wagered per payline in a base game determines the number of picks of player selectable selections provided to the player in a bonus game.
  • FIG. 8 is a table illustrating how, in one embodiment of the present invention, the number of paylines the player wagers on in a base game determines the multiplier value in a bonus game.
  • FIGS. 9A, 9B, 9C and 9D are front views of the display device of the bonus game of one embodiment of the present invention, illustrating how the number of paylines selected in a base game determines the modifier awarded in a bonus game.
  • DETAILED DESCRIPTION OF THE INVENTION Gaming Device and Electronics
  • Referring now to the drawings, two alternative embodiments of the gaming device of the present invention are illustrated in FIGS. 1A and 1B as gaming device 10 a and gaming device 10 b, respectively. Gaming device 10 a and/or gaming device 10 b are generally referred to herein as gaming device 10.
  • In one embodiment, as illustrated in FIGS. 1A and 1B, gaming device 10 has a support structure, housing or cabinet which provides support for a plurality of displays, inputs, controls and other features of a conventional gaming machine. It is configured so that a player can operate it while standing or sitting. The gaming device may be positioned on a base or stand or can be configured as a pub-style table-top game (not shown) which a player can operate preferably while sitting. As illustrated by the different configurations shown in FIGS. 1A and 1B, the gaming device can be constructed with varying cabinet and display configurations.
  • In one embodiment, as illustrated in FIG. 2A, the gaming device preferably includes at least one processor 12, such as a microprocessor, a microcontroller-based platform, a suitable integrated circuit or one or more application-specific integrated circuits (ASIC's). The processor is in communication with or operable to access or to exchange signals with at least one data storage or memory device 14. In one embodiment, the processor and the memory device reside within the cabinet of the gaming device. The memory device stores program code and instructions, executable by the processor, to control the gaming device. The memory device also stores other data such as image data, event data, player input data, random or pseudo-random number generators, pay-table data or information and applicable game rules that relate to the play of the gaming device. In one embodiment, the memory device includes random access memory (RAM). In one embodiment, the memory device includes read only memory (ROM). In one embodiment, the memory device includes flash memory and/or EEPROM (electrically erasable programmable read only memory). Any other suitable magnetic, optical and/or semiconductor memory may be implemented in conjunction with the gaming device of the present invention.
  • In one embodiment, part or all of the program code and/or operating data described above can be stored in a detachable or removable memory device, including, but not limited to, a suitable cartridge, disk or CD ROM. A player can use such a removable memory device in a desktop, a laptop personal computer, a personal digital assistant (PDA) or other computerized platform. The processor and memory device may be collectively referred to herein as a “computer” or “controller.”
  • In one embodiment, as discussed in more detail below, the gaming device randomly generates awards and/or other game outcomes based on probability data. That is, each award or other game outcome is associated with a probability and the gaming device generates the award or other game outcome to be provided to the player based on the associated probabilities. In this embodiment, since the gaming device generates outcomes randomly or based upon a probability calculation, there is no certainty that the gaming device will ever provide the player with any specific award or other game outcome.
  • In another embodiment, as discussed in more detail below, the gaming device employs a predetermined or finite set or pool of awards or other game outcomes. In this embodiment, as each award or other game outcome is provided to the player, the gaming device removes the provided award or other game outcome from the predetermined set or pool. Once removed from the set or pool, the specific provided award or other game outcome cannot be provided to the player again. This type of gaming device provides players with all of the available awards or other game outcomes over the course of the play cycle and guarantees the amount of actual wins and losses.
  • In one embodiment, as illustrated in FIG. 2A, the gaming device includes one or more display devices controlled by the processor. The display devices are preferably connected to or mounted to the cabinet of the gaming device. The embodiment shown in FIG. 1A includes a central display device 16 which displays a primary game. This display device may also display any secondary game associated with the primary game as well as information relating to the primary or secondary game. The alternative embodiment shown in FIG. 1B includes a central display device 16 and an upper display device 18. The upper display device may display the primary game, any suitable secondary game associated with the primary game and/or information relating to the primary or secondary game. As seen in FIGS. 1A and 1B, in one embodiment, gaming device includes a credit display 20 which displays a player's current number of credits, cash, account balance or the equivalent. In one embodiment, gaming device includes a bet display 22 which displays a player's amount wagered.
  • The display devices may include, without limitation, a monitor, a television display, a plasma display, a liquid crystal display (LCD) a display based on light emitting diodes (LED) or any other suitable electronic device or display mechanism. In one embodiment, as described in more detail below, the display device includes a touch-screen with an associated touch-screen controller. The display devices may be of any suitable configuration, such as a square, rectangle, elongated rectangle.
  • The display devices of the gaming device are configured to display at least one and preferably a plurality of game or other suitable images, symbols and indicia such as any visual representation or exhibition of the movement of objects such as mechanical, virtual or video reels and wheels, dynamic lighting, video images, images of people, characters, places, things and faces of cards, tournament advertisements and the like.
  • In one alternative embodiment, the symbols, images and indicia displayed on or of the display device may be in mechanical form. That is, the display device may include any electromechanical device, such as one or more mechanical objects, such as one or more rotatable wheels, reels or dice, configured to display at least one and preferably a plurality of game or other suitable images, symbols or indicia.
  • As illustrated in FIG. 2A, in one embodiment, the gaming device includes at least one payment acceptor 24 in communication with the processor. As seen in FIGS. 1A and 1B, the payment acceptor may include a coin slot 26 and a payment, note or bill acceptor 28, where the player inserts tickets, money or coins. The player can place coins in the coin slot or paper money, ticket or voucher into the payment, note or bill acceptor. In other embodiments, devices such as readers or validators for credit cards, debit cards or credit slips could be used for accepting payment. In one embodiment, a player may insert an identification card into a card reader of the gaming device. In one embodiment, the identification card is a smart card having a programmed microchip or a magnetic strip coded with a player's identification, credit totals and other relevant information. In one embodiment, money may be transferred to a gaming device through electronic funds transfer. When a player funds the gaming device, the processor determines the amount of funds entered and the corresponding amount is shown on the credit or other suitable display as described above.
  • As seen in FIGS. 1A, 1B and 2A, in one embodiment the gaming device includes at least one and preferably a plurality of input devices 30 in communication with the processor. The input devices can include any suitable device which enables the player to produce an input signal which is read by the processor. In one embodiment, after appropriate funding of the gaming device, the input device is a game activation device, such as a pull arm 32 or a play button 34 which is used by the player to start any primary game or sequence of events in the gaming device. The play button can be any suitable play activator such as a bet one button, a max bet button or a repeat the bet button. In one embodiment, upon appropriate funding, the gaming device begins the game play automatically. In another embodiment, upon the player engaging one of the play buttons, the gaming device automatically activates game play.
  • In one embodiment, as shown in FIGS. 1A and 1B, one input device is a bet one button 36. The player places a bet by pushing the bet one button. The player can increase the bet by one credit each time the player pushes the bet one button. When the player pushes the bet one button, the number of credits shown in the credit display preferably decreases by one, and the number of credits shown in the bet display preferably increases by one. In another embodiment, one input device is a bet max button (not shown) which enables the player to bet the maximum wager permitted for a game of the gaming device.
  • In one embodiment, one input device is a cash out button 38. The player may push the cash out button and cash out to receive a cash payment or other suitable form of payment corresponding to the number of remaining credits. In one embodiment, when the player cashes out, the player receives the coins in a coin payout tray 40. In one embodiment, when the player cashes out, the player may receive other payout mechanisms such as tickets or credit slips redeemable by a cashier or funding to the player's electronically recordable identification card.
  • In one embodiment, as mentioned above and seen in FIG. 2A, one input device is a touch-screen 42 coupled with a touch-screen controller 44, or some other touch-sensitive display overlay to allow for player interaction with the images on the display. The touch-screen and the touch-screen controller are connected to a video controller 46. A player can make decisions and input signals into the gaming device by touching touch-screen at the appropriate places.
  • The gaming device may further include a plurality of communication ports for enabling communication of the processor with external peripherals, such as external video sources, expansion buses, game or other displays, an SCSI port or a key pad.
  • In one embodiment, as seen in FIG. 2A, the gaming device includes a sound generating device controlled by one or more sounds cards 48 which function in conjunction with the processor. In one embodiment, the sound generating device includes at least one and preferably a plurality of speakers 50 or other sound generating hardware and/or software for generating sounds, such as playing music for the primary and/or secondary game or for other modes of the gaming device, such as an attract mode. In one embodiment, the gaming device provides dynamic sounds coupled with attractive multimedia images displayed on one or more of the display devices to provide an audio-visual representation or to otherwise display full-motion video with sound to attract players to the gaming device. During idle periods, the gaming device may display a sequence of audio and/or visual attraction messages to attract potential players to the gaming device. The videos may also be customized for or to provide any appropriate information.
  • In one embodiment, the gaming machine may include a player or other sensor, such as a camera in communication with the processor (and possibly controlled by the processor) that is selectively positioned to acquire an image of a player actively using the gaming device and/or the surrounding area of the gaming device. In one embodiment, the camera may be configured to selectively acquire still or moving (e.g., video) images and may be configured to acquire the images in either an analog, digital or other suitable format. The display devices may be configured to display the image acquired by the camera as well as display the visible manifestation of the game in split screen or picture-in-picture fashion. For example, the camera may acquire an image of the player and that image can be incorporated into the primary and/or secondary game as a game image, symbol or indicia.
  • Gaming device 10 can incorporate any suitable wagering primary or base game. The gaming machine or device of the present invention may include some or all of the features of conventional gaming machines or devices. The primary or base game may comprise any suitable reel-type game, card game, number game or other game of chance susceptible to representation in an electronic or electromechanical form which produces a random outcome based on probability data upon activation from a wager. That is, different primary wagering games, such as video poker games, video blackjack games, video Keno, video bingo or any other suitable primary or base game may be implemented into the present invention.
  • In one embodiment, as illustrated in FIGS. 1A and 1B, a base or primary game may be a slot game with one or more paylines 52. The paylines may be horizontal, vertical, circular, diagonal, angled or any combination thereof. In this embodiment, the gaming device displays at least one and preferably a plurality of reels 54, such as three to five reels 54 in either electromechanical form with mechanical rotating reels or video form with simulated reels and movement thereof. In one embodiment, an electromechanical slot machine includes a plurality of adjacent, rotatable wheels which may be combined and operably coupled with an electronic display of any suitable type. In another embodiment, if the reels 54 are in video form, the plurality of simulated video reels 54 are displayed on one or more of the display devices as described above. Each reel 54 displays a plurality of indicia such as bells, hearts, fruits, numbers, letters, bars or other images which preferably correspond to a theme associated with the gaming device. In this embodiment, the gaming device awards prizes when the reels of the primary game stop spinning if specified types and/or configurations of indicia or symbols occur on an active payline or otherwise occur in a winning pattern.
  • In one embodiment, a base or primary game may be a keno game wherein the gaming device displays a plurality of selectable indicia or numbers on at least one of the display devices. In this embodiment, the player selects at least one and preferable a plurality of the selectable indicia or numbers via an input device or via the touch screen. The gaming device then displays a series of drawn numbers to determine an amount of matches, if any, between the player's selected numbers and the gaming device's drawn numbers. The player is provided an award based on the amount of matches, if any, based on the amount of determined matches.
  • In one embodiment, in addition to winning credits in a base or primary game, the gaming device may also give players the opportunity to win credits in a bonus or secondary game or bonus or secondary round. The bonus or secondary game enables the player to obtain a prize or payout in addition to the prize or payout, if any, obtained from the base or primary game. In general, a bonus or secondary game produces a significantly higher level of player excitement than the base or primary game because it provides a greater expectation of winning than the base or primary game and is accompanied with more attractive or unusual features than the base or primary game.
  • In one embodiment, the bonus or secondary game may be any type of suitable game, either similar to or completely different from the base or primary game. In one embodiment, the gaming device includes a program which will automatically begin a bonus round when the player has achieved a triggering event or qualifying condition in the base or primary game. In one embodiment, the triggering event or qualifying condition may be a selected outcome in the primary game or a particular arrangement of one or more indicia on a display device in the primary game, such as the number seven appearing on three adjacent reels along a payline in the primary slot game embodiment seen in FIGS. 1A and 1B. In another embodiment, the triggering event or qualifying condition may be by exceeding a certain amount of game play (number of games, number of credits, amount of time), reaching a specified number of points earned during game play or as a random award.
  • In one embodiment, once a player has qualified for a bonus game, the player may subsequently enhance his/her bonus game participation through continued play on the base or primary game. Thus, for each bonus qualifying event, such as a bonus symbol, that the player obtains, a given number of bonus game wagering points or credits may be accumulated in a “bonus meter” programmed to accrue the bonus wagering credits or entries toward eventual participation in a bonus game. The occurrence of multiple such bonus qualifying events in the primary game may result in an arithmetic or geometric increase in the number of bonus wagering credits awarded. In one embodiment, extra bonus wagering credits may be redeemed during the bonus game to extend play of the bonus game.
  • In one embodiment, no separate entry fee or buy in for a bonus game need be employed. That is, a player may not purchase an entry into a bonus game; he must win or earn entry through play of the primary game and, thus, play of the primary game is encouraged. In another embodiment, qualification of the bonus or secondary game could be accomplished through a simple “buy in” by the player if, for example, the player has been unsuccessful at qualifying through other specified activities.
  • In one embodiment, as illustrated in FIG. 2B, one or more of the gaming devices 10 of the present invention may be connected to each other through a data network or a remote communication link 58 with some or all of the functions of each gaming device provided at a central location such as a central server or central controller 56. More specifically, the processor of each gaming device may be designed to facilitate transmission of signals between the individual gaming device and the central server or controller.
  • In one embodiment, the game outcome provided to the player is determined by a central server or controller and provided to the player at the gaming device of the present invention. In this embodiment, each of a plurality of such gaming devices is in communication with the central server or controller. Upon a player initiating game play at one of the gaming devices, the initiated gaming device communicates a game outcome request to the central server or controller.
  • In one embodiment, the central server or controller receives the game outcome request and randomly generates a game outcome for the primary game based on probability data. In another embodiment, the central server or controller randomly generates a game outcome for the secondary game based on probability data. In another embodiment, the central server or controller randomly generates a game outcome for both the primary game and the secondary game based on probability data. In this embodiment, the central server or controller is capable of storing and utilizing program code or other data similar to the processor and memory device of the gaming device.
  • In an alternative embodiment, the central server or controller maintains one or more predetermined pools or sets of predetermined game outcomes. In this embodiment, the central server or controller receives the game outcome request and independently selects a predetermined game outcome from a set or pool of game outcomes. The central server or controller flags or marks the selected game outcome as used. Once a game outcome is flagged as used, it is prevented from further selection from the set or pool and cannot be selected by the central controller or server upon another wager. The provided game outcome can include a primary game outcome, a secondary game outcome, primary and secondary game outcomes, or a series of game outcomes such a free games.
  • The central server or controller communicates the generated or selected game outcome to the initiated gaming device. The gaming device receives the generated or selected game outcome and provides the game outcome to the player. In an alternative embodiment, how the generated or selected game outcome is to be presented or displayed to the player, such as a reel symbol combination of a slot machine or a hand of cards dealt in a card game, is also determined by the central server or controller and communicated to the initiated gaming device to be presented or displayed to the player. Central production or control can assist a gaming establishment or other entity in maintaining appropriate records, controlling gaming, reducing and preventing cheating or electronic or other errors, reducing or eliminating win-loss volatility and the like.
  • In another embodiment, one or more of the gaming devices of the present invention are in communication with a central server or controller for monitoring purposes only. That is, each individual gaming device randomly generates the game outcomes to be provided to the player and the central server or controller monitors the activities and events occurring on the plurality of gaming devices. In one embodiment, the gaming network includes a real-time or on-line accounting and gaming information system operably coupled to the central server or controller. The accounting and gaming information system of this embodiment includes a player database for storing player profiles, a player tracking module for tracking players and a credit system for providing automated casino transactions.
  • A plurality of the gaming devices of the present invention are capable of being connected together through a data network. In one embodiment, the data network is a local area network (LAN), in which one or more of the gaming devices are substantially proximate to each other and an on-site central server or controller as in, for example, a gaming establishment or a portion of a gaming establishment. In another embodiment, the data network is a wide area network (WAN) in which one or more of the gaming devices are in communication with at least one off-site central server or controller. In this embodiment, the plurality of gaming devices may be located in a different part of the gaming establishment or within a different gaming establishment than the off-site central server or controller. Thus, the WAN may include an off-site central server or controller and an off-site gaming device located within gaming establishments in the same geographic area, such as a city or state. The WAN gaming system of the present invention may be substantially identical to the LAN gaming system described above, although the number of gaming devices in each system may vary relative to each other.
  • In another embodiment, the data network is an internet or intranet. In this embodiment, the operation of the gaming device can be viewed at the gaming device with at least one internet browser. In this embodiment, operation of the gaming device and accumulation of credits may be accomplished with only a connection to the central server or controller (the internet/intranet server) through a conventional phone or other data transmission line, digital signal line (DSL), T-1 line, coaxial cable, fiber optic cable, or other suitable connection. In this embodiment, players may access an Internet game page from any location where an internet connection and computer, or other internet facilitator are available. The expansion in the number of computers and number and speed of internet connections in recent years increases opportunities for players to play from an ever-increasing number of remote sites. It should be appreciated that enhanced bandwidth of digital wireless communications may render such technology suitable for some or all communications according to the present invention, particularly if such communications are encrypted. Higher data transmission speeds may be useful for enhancing the sophistication and response of the display and interaction with the player.
  • In another embodiment, a plurality of gaming devices at one or more gaming sites may be networked to a central server in a progressive configuration, as known in the art, wherein a portion of each wager to initiate a base or primary game may be allocated to bonus or secondary event awards. In one embodiment, a host site computer is coupled to a plurality of the central servers at a variety of mutually remote gaming sites for providing a multi-site linked progressive automated gaming system. In one embodiment, a host site computer may serve gaming devices distributed throughout a number of properties at different geographical locations including, for example, different locations within a city or different cities within a state.
  • In one embodiment, the host site computer is maintained for the overall operation and control of the system. In this embodiment, a host site computer oversees the entire progressive gaming system and is the master for computing all progressive jackpots. All participating gaming sites report to, and receive information from, the host site computer. Each central server computer is responsible for all data communication between the gaming device hardware and software and the host site computer.
  • Combined Selection and Reel Games
  • Referring now to FIG. 3, in one embodiment of the present invention, the wager made by the player in the base game simultaneously affects the outcome of the bonus game in a plurality of different manners. Specifically, the table in FIG. 3 illustrates an example of one embodiment of the present invention which includes changes to the different features or types of features in the bonus game such as the number of picks of selections and the types of awards associated with those selections based on the credits wagered per payline in the base game. If, for example, the player wagers two credits per payline 106 a of a maximum number of fifteen paylines in the base game, the total credits wagered in the base game 121 a is thirty credits. If the bonus game is triggered, the gaming device provides the player two picks 123 a of the selections in the bonus game based on the two credits wagered per payline 106 a in the base game.
  • In one embodiment, if the player does not wager the maximum amount, the types of awards associated with the selections 110 are limited to values 108. In the illustrated embodiment of FIG. 3, the maximum wager is five credits per payline of fifteen paylines or seventy-five credits. Wagering less than five credits per payline and/or activating fewer than all fifteen paylines, therefore, associates only values with the selections.
  • If the player wagers the maximum amount per payline 106 b and activates the maximum number of paylines in the base game, the player receives the maximum number of picks 123 b of the selections, and the player is able to select at least two different types of awards associated with the selections 110. In the embodiment illustrated in FIG. 3, the maximum wager requires a wager of five credits per payline of fifteen paylines or seventy-five credits 121 b which provides the player five picks of the selections, one pick per credit wagered per payline. In addition, the maximum wager associates as outcomes of the selections both credit values 108 and spins of the reels 109 in a reel bonus game where the player can enhance the award earned in the selection game and possibly, in one embodiment, win an additional award associated with the reel game. It should be appreciated that any suitable combination of credits wagered in the base game and changes to the features of the bonus game can be employed by the implementer of the game. It should also be appreciated that other types of games can be combined in the bonus game and features of those games enhanced based on the credits wagered in the base game.
  • Referring now to FIGS. 4A, 4B, and 4C, in one embodiment of the present invention, a gaming device provides two types of game events, sequences or games combined in a bonus game. It should be appreciated that any suitable number of types of games can be combined in one bonus game. In one embodiment, the bonus game includes a selection game and a reel game displayed separately on two different portions of the gaming device. The selections game is displayed on a video screen 100 and the reels game is displayed on the top box 200 of the gaming device as illustrated in FIGS. 4A to 4C and FIGS. 5A to 5E.
  • In one embodiment, the base game is a fifteen-line video slot game wherein the player is enabled to wager up to five credits per payline. The bonus game is initiated by a triggering event in the base game. In the preferred embodiment, the base game includes a reel game that triggers the bonus game by generating a predetermined combination of symbols on the reels in the base game.
  • In one embodiment, after the bonus game is triggered, the player is presented with a plurality of selections which includes nine player-selectable selections 110 a to 110 i. The selections 110 a to 110 i include an outcome or award 108 a to 108 i respectively associated with each selection. It should be appreciated that the outcomes or awards can include credit values, modifiers such as a multiplier, a free pick, or any other suitable outcome or award. In the preferred embodiment, the outcomes or awards associated with each selection remain masked or hidden from the player until the player picks the selection.
  • The selection display, in one embodiment, also includes a plurality of positions 111, 112, 113, 114 and 115 which are associated with the number of credits bet per payline 101, 102, 103, 104 and 105 in the base game. For instance if the player bet one credit per payline 101 in the base game, only the position 111 corresponding to one credit wagered per payline will be highlighted or otherwise indicated. As illustrated in FIG. 4A, because the player bet two credits per payline in the base game 102, both positions 111 and 112 corresponding to one and two credits wagered per payline 101 and 102, respectively, are highlighted indicating the number of picks provided to the player in the bonus game. Similarly, it should be appreciated that if the player were to have bet three credits per payline 103, four credits per payline 104, or five credits per payline 105, the corresponding positions 113, 114 and 115 would be highlighted. When the player picks a selection, the selection or result of the selection is placed in the position beginning with the one credit wagered per payline position 111.
  • The selection display 100 includes a display 120 of the number of credits 121 wagered or bet in the base game. The display 100 also includes a display 122 of the number of picks 123 corresponding to the amount wagered in the base game. In one embodiment, the number of credits wagered per payline in the base game 106 corresponds to the number of picks 123 provided to the player of the selections on the display 100. The selection win display 124 indicates the accumulated award values 125 associated with the selections 110 a to 110 i picked by the player in the selection portion of the bonus game. The bonus win display 300 includes the total accumulated award 301 provided to the player in both the selection game and the reel game.
  • The second portion of the display of the bonus game includes, in one embodiment, three standard reels 210 a, 210 b and 210 c in the top box 200 of the gaming device. The symbols on the reels include value symbols 205 and portions 208 a, 208 b and 208 c of at least one product award symbol 208. In one embodiment, each product award symbol 208, 208 b and 208 c includes or masks another type of award such as a modifier 207. The reel display 200 also includes a display 222 indicating the number of spins remaining 223 in the reel game. The number of spins remaining 223 is based on the selections 110 picked by the player in the selection game. The additional components of the reel display include a credits display 204 which displays the number of credits 205 provided to the player based on the values 205 displayed on a payline on the reels. The multiplier display 206 indicates any multipliers 207 provided to the player which are associated with different symbols on the reels such as the product award symbol as discussed above. The reel win display 224 indicates the total award 225 provided to the player in the reel portion of the bonus game which is based on the number of credits 205 and any multipliers 207 applied to the number of credits 205 provided to the player.
  • In FIG. 4A, in one embodiment, the player bets or wagers two credits per payline which, according to FIG. 3, for fifteen paylines, is equal to thirty credits wagered in the base game. If a triggering event occurs in the base game which initiates the bonus game, the player receives two picks of the selections in the bonus game based on the amount wagered in the base game. In the embodiment illustrated in FIG. 4A, the player is provided a choice of nine masked selections and has two picks of those selections. As indicated, the number one and number two positions 111 and 112 corresponding to the number of credits bet per payline and the number of picks provided to the player are highlighted.
  • In FIG. 4B the player picks selection 110 b which reveals an award 108 b of thirty credits associated with the selection 110 b and is placed in the position 111 corresponding to one credit bet per payline 101. The selection win display 124 is updated to include the award 108 b provided to the player based on the player selection.
  • Similarly, in FIG. 4C, the player makes the second of two selections and picks selection 110 d which reveals an award 108 d of fifty credits. The selection is moved to the two bets per payline position 112 indicating the selection was picked. The selection win display 124 is updated to add fifty credits to the thirty credits in the previous pick to provide a total award 125 of eighty credits. The bonus win display 300 also indicates the number of credits 301 associated with the selections picked by the player. In one embodiment, the bonus game ends at this point because the player wagered less than a designated amount such as the maximum amount in the base game, and the reel game is not played.
  • Referring now to FIGS. 5A, 5B, 5C, 5D and 5E, in one embodiment of the present invention, if the player bets or wagers in the base game the designated amount such as the maximum amount predetermined by the game, the player is provided a different set of outcomes associated with the displayed selections. In one embodiment, the outcomes associated with the selections in the bonus game include transfers to or activations of a secondary display device where, in one embodiment, symbols are generated to provide another award or type of award. In one embodiment, the selections include reel spin icons or symbols which allow the player to spin the reels of a reel game and further enhance any award provided to the player in the selection portion of the bonus game.
  • In FIG. 5A, the player wagers five credits per payline in the base game which, in the illustrated embodiment, is predetermined by the game to be the maximum wager. There are fifteen paylines in the base game and, therefore, the total number of credits bet 121 is seventy-five credits as indicated by the credits bet display 120 in the bonus game display. If the bonus game is triggered by a triggering event in the base game, the gaming device transitions the player to the selection portion of the bonus game wherein the credits bet per payline 106 is indicated by the bets per payline positions 111, 112, 113, 114 and 115. Because the player has bet five credits per payline, all five positions 111, 112, 113, 114 and 115 are highlighted in the bonus game display. As discussed above, in the illustrated embodiment, the player receives one pick per credit bet per payline in the base game; therefore, the player has five picks 123 of the nine selections 110 in the selection display 100.
  • In FIG. 5B the player has made all five selections and has accumulated a selection win 125 of seventy credits which includes the twenty-five credits 108 c associated with selection 110 c and the forty-five credits 108 g associated with selection 110 g yielding a total selection win 125 of seventy credits. In addition to the credit values 108 selected by the player, the player has also picked selections 110 b, 110 d and 110 f, which provide three reel spin symbols 109 b, 109 d and 109 f each indicating one spin of the reels in the reel bonus game. Therefore, the player is provided three spins of the reels in the reel bonus game indicated by the spins remaining display 222 in the reel game display 200. In one embodiment, the player is enabled to accumulate any activation outcomes associated with the picked selections before the different type of game is activated. Therefore, once the player has picked the number of selections provided to the player based on the player's wager in the base game, the player is transferred to the reel game where the player spins the reels to earn or enhance the award provided in the selection game. Alternatively, the different type of game is activated after the player picks each selection which includes such an outcome. In the gaming device of the illustrated embodiment, the reel game can transfer the player to the reel game each time the player picks a reel spin symbol in the selection game and return the player to the selection game to complete the number of picks provided to the player based on the player's wager in the base game.
  • In FIG. 5C the reels 210 a, 210 b and 210 c are spun once, and the spins remaining display 222 indicates two spins 223 remaining. In the initial spin of the reels, the player is provided the values 205 occurring on the payline 256 of the reels 210 a and 210 c which include thirty-five credits 205 a on the first reel 210 a and ten credits 205 c on reel 210 c.
  • In one embodiment of the present invention, at least one jackpot or product award symbol is displayed on each of the reels. Jackpot award symbols, in one embodiment, represent parts or portions of the total jackpot award. Similarly, product award symbols, in one embodiment, represent parts or portions of a physical object such as a product or merchandise. The jackpot or product is provided to the player as an award if all of the jackpot or product award symbols representing all the portions of the jackpot or merchandise are displayed on the same active payline associated with the reels. In the illustrated embodiment, the product award is a new car. In one embodiment, the combination of all displayed product award symbols depicts a car, each product award symbol depicting one of three portions of the car including the front, the middle and the rear of the car. The portions of the car associated with each product award symbol are, in one embodiment, displayed on three different reels. It should be appreciated that product awards may also include other awards of value including other physical objects such as a boats, RVs, homes, jewelry, etc., experiences such as travel, cruises, vacations, etc. or investments such as stocks.
  • In one embodiment, if only one portion of the jackpot or product award is displayed on the payline of the reels, the jackpot or product award symbol can also represent another type of award such as a modifier. In one embodiment illustrated in FIG. 5C, the type of award associated with the product award symbol 208 is a multiplier 207 which is applied to any value 205 displayed on the payline 256 of the reels in that spin of the reels. In FIG. 5C the product award portion represents a 3× multiplier 207 which is applied to the forty-five credits generated along the same payline and provided to the player. The reel win display 224 indicates a total award 225 from the first spin of the reels to be one hundred thirty five credits (forty-five credits×the 3× multiplier). The bonus win display 300 is updated adding the reel win 225 of one hundred thirty five credits to the selection win 125 of seventy credits to produce a total bonus win 301 of two hundred five credits.
  • In FIG. 5D the reels spin a second time and have two product award symbols representing two of the three portions of the product award aligned on the payline of the reels. In the illustrated embodiment in FIG. 5D each portion of the product award reveals a multiplier 207 to be applied to any credits earned or provided to the player on the same payline. In FIG. 5D the player is provided thirty-five credits and a 5× multiplier and a 3× multiplier. In one embodiment, the multipliers are multiplied by one another to provide the player a 15× multiplier (5××3×) which is multiplied by the credits 205 of thirty-five credits to provide a reel win 225 of five hundred twenty five credits indicated by the reel win display 224. The bonus win display 300 is then updated to include the reel win 225 provided to the player on the second spin of the reels adding five hundred twenty five credits to the two hundred five credits from the first spin of the reels to produce a total bonus win 301 of seven hundred thirty credits.
  • In FIG. 5E all three portions 208 a, 208 b and 208 c of the product award 208 are generated along the same payline 256 of the reels 210 a, 210 b and 210 c indicating that the game will provide the product award, the new car, represented by the aligned symbols 208 a, 208 b and 208 c. In the embodiment in FIG. 5E, the player has won a new car 208 and a bonus win 301 of seven hundred thirty credits. Although, in the illustrated embodiment of FIG. 5E, the spins remaining display 222 indicates that the player has no spins 223 available, in one embodiment, if the player had any spins remaining, the player continues to be eligible to win at least another award if winning spins are generated on the reels. It should be appreciated, then, that a player can win multiple awards, such as multiple cars, based on a single wager.
  • In another embodiment of the present invention, the gaming device includes a base or primary game operable upon a wager by a player. The base game includes a plurality of reels and a plurality of paylines associated with the reels in a conventional manner. Upon a suitable triggering event in the base game, the gaming device initiates a bonus or secondary game which includes a plurality of player selectable selections. At least one of the player selectable selections is associated with an award, such as credit values. The amount wagered per payline and the number of paylines wagered on independently determine at least two features or components of the bonus game, such as the number of picks of the selectable selections awarded to the player, the value of an award modifier, or the paytable employed.
  • In one embodiment of the present invention, the wager in the base game determines two separate and individual components of the bonus game. As illustrated in FIG. 6, in the first component, the amount wagered in the base game, determines at least in part, the number of picks of selections provided to the player in the bonus game. FIG. 6 displays a table 300 with a first column 302 displaying the amount wagered per payline in the base game. The second column 304 of the table displays the number of picks of selections given to the player in the bonus game which correspond to the amount wagered in the base game. If the player wagers two credits per payline in the base game, the player receives one pick of the player selectable selections in the bonus game. If the player wagers four credits per payline in the base game, the player receives two picks of the player selectable selections in the bonus game. Likewise, if the player wagers six credits per payline in the base game, the player receives four picks of the player selectable selections in the bonus game. In one embodiment, when a player wagers a greater amount per payline in the base game, the gaming device provides the player with a greater number of picks of the selections. It should be appreciated that the gaming device may award any number of picks to the player in the secondary or bonus game.
  • Now referring to FIG. 7A, the display device displays a plurality of masked, player selectable selections 306 a, 306 b, 306 c, 306 d and 306 e. In one embodiment, each of the player selectable selections is associated with an award or a value. The gaming device displays a wager display 308, which displays the amount wagered per payline in the base game and a number of picks of selections indicator 310 which indicates the number of picks of the selections provided to the player in the bonus game. The number of picks of selections is determined, at least in part, on the amount wagered per payline in the base game. The display device includes an accumulated award indicator 312 which indicates the values of any awards given to the player.
  • Referring to FIG. 7B, in one embodiment, a player wagers four credits per payline in the base game, and the amount bet per payline indicator 308 displays a value of four. The player receives two picks of the selections when four credits are wagered per payline in the base game, as illustrated in FIG. 6. The number of pick of selections indicator 310 displays a value of two to indicate the number of selections provided to the player. The gaming device instructs the player to pick one of the selections.
  • Referring to FIG. 7C, the player picks one of selections 306 c. The selection is associated with an award of five-hundred. The award indicator 312 displays a value of five hundred. As illustrated in FIG. 7D, the number of picks of selections indicator now displays a value of one, indicating that the player has one pick of the selections left. The gaming device instructs the player to pick another one of the selections.
  • Referring to FIG. 7E, the player picks another selection 306 e which is associated with an award of one thousand. The number of picks of selections indicator 310 displays a value of zero, indicating that the player has used all of the provided picks of selections. The award indicator displays a value of one thousand five hundred, the sum of the values associated with the picked selections. In one embodiment, the gaming device awards the player thousand five hundred credits.
  • In this embodiment, in the second component of the present invention, the bonus game includes a modifier which is based, at least in part, on the number of paylines wagered or selected in the base game. In this embodiment, the base game includes a plurality of paylines, which in one embodiment are associated with reels. The gaming device enables a player to wager on or select a number of the paylines. The number of paylines wagered on by the player, also known as the number of active paylines, determines the amount of a modifier. In one embodiment, the modifier is a multiplier that multiplies the award by a designated amount.
  • FIG. 8 displays a table 314 including a first column 316 displaying number of paylines selected or the number of active paylines in the base game. The second column 310 of the table displays the modifiers awarded in the bonus game which correspond to the number of active paylines in the base game. For example, if the player wagers on two paylines in the base game, an award is multiplied by three in the bonus game. Likewise, if the player wagers on or selects six paylines in the base game, an award is multiplied by five in the bonus game. In one embodiment, when a player wagers on more paylines in the base game, the gaming device provides a modifier of a higher value. In one embodiment, the modifier or multiplier amount provided in the bonus game is directly correlated to the number of paylines wager on in the base game. It should be appreciated that the gaming device may provide any suitable modifier or multiplier.
  • Referring to FIG. 9A, upon a triggering event, the display device includes a plurality of masked, player selectable selections 320 a, 320 b, 320 c, 320 d and 320 e. The display device includes an amount bet per payline indicator 322 and a number of picks of selections indicator 324 which, in one embodiment, is the first component of the present invention, as discussed above. The display device includes a number of paylines selected indicator 326 which indicates the number of paylines selected in the base game. The display device includes a multiplier display 328, which displays the value of the multiplier. The multiplier in the bonus game is determined, at least in part, by the number of paylines selected in the base game by the player. The gaming device includes an accumulated credits display 330.
  • Referring to FIG. 9B, a player wagers four credits per payline in the base game, which is displayed in the amount bet per payline indicator 322. The display device displays a value of two in the number of picks of selections indicator 324, which as described above is the first component of the game. The player picks or selects six paylines in the base game to wager on. The number of paylines selected indicator 326 displays a value of six. The multiplier indicator 328 displays a value of five. This multiplier value is determined, at least in part, by the number of paylines selected in the base game. As illustrated in FIG. 8, in this embodiment, when a player wagers on six paylines, the gaming device provides an award multiplier of five. The display device includes an accumulated credits display 330.
  • Referring to FIG. 9C, the player selects one of the selections 320 b which is associated with a value of two hundred. The number of picks of selections display 324 displays a value of 1 and the accumulated credits display 330 displays a value of two hundred. The gaming device instructs the player to pick another one of the selections because the player has one pick remaining.
  • Referring to FIG. 9D, the player selects another one of the selections 320 c which is associated with the value of 150. The display device displays a value of zero in the number of picks of selections indicator 324. The gaming device displays a value of three hundred fifty in the accumulated credits indicator, which is the sum of the values associated with the picks selections. The gaming device modifies the accumulated credits by the multiplier. In this embodiment, the three hundred fifty credits are multiplied by five, the value of the multiplier. Therefore the gaming device provides the player with an award of one thousand seven hundred fifty credits. In one embodiment, the gaming device provides the player an outcome or award based on the values associated with the picked selections and the multiplier.
  • It should be appreciated that the modifier may be any suitable type of award modifier. In one embodiment, when the player wagers on more paylines, the gaming device increases the modifier. In an alternative embodiment, an award modifier is based, at least in part, on the amount wagered per payline in the base game. In one embodiment, the modifier awarded in the bonus game directly correlates to the number of paylines selected in the base game. For example, the gaming device awards a higher award modifier when the player wagers on a greater number of paylines in the base game.
  • In an alternative embodiment (not illustrated), for one of the components of present invention, the gaming device awards the same number of picks to the player in the secondary game and the amount wagered per payline in the base game determines, at least in part, the number of selections displayed to the player in the secondary game. In one embodiment, at least one of the player selectable selections is associated with an award. For example, the gaming device displays a plurality of masked player selectable selections upon a triggering event. Two of the displayed selections are associated with an award outcome. The player always receives two picks of the selections in the secondary game. If the player wagers one credit per payline in the base game, upon a triggering event, the gaming device displays twenty player selectable selections to the player in the bonus game. Thus, the player has two picks of the twenty selections to attempt to win the two awards. That is, the player has a one in ten chance of winning one of the awards. If the player wagers two credits per payline in the base game, upon a triggering event, the gaming device displays fourteen selections to the player bonus game. Thus, the player has two picks of the fourteen selections to attempt to win the two awards. When the player wagers two credits, the odds of winning increase to a one in seven chance of winning one of the awards. If the player wagers three credits per payline, the gaming device displays eight selections to the player. Thus, the player has two picks of the eight selections to attempt to choose the selections associated with the two awards. In this embodiment, the more a player wagers, the better chance they have of picking the selections associated with the awards.
  • It should be appreciated that the gaming device may provide the player with any suitable number of picks of the player selectable selections in the bonus game. In one embodiment, as the player wagers more credits per payline in the base game, the gaming device increases the number of picks of the player selectable selections provided to the player in the bonus or secondary game. In an alternative embodiment, the gaming device determines the number of picks of the player selectable selections to award to the player based on the number of paylines wagered in the base game. In one embodiment, the player is enabled to select the displayed player selectable selections only once. In another embodiment, the player may select the same player selectable selection multiple times.
  • In another embodiment (not illustrated), one of the components of the game includes the gaming device determining which different paytable to employ in the bonus game, at least in part, on the number of active paylines or the number of paylines wagered on in the base game. For example, the bonus game includes a plurality of different paytables, such as Paytable A, Paytable B and Paytable C. If a player wagers on one payline in the base game, the gaming device employs Paytable A in the bonus game. If the player wagers on two paylines in the base game, the gaming device employs Paytable B in the bonus game. If a player wagers on three paylines in the base game, the gaming device employs Paytable C in the bonus game. The number of picks of the selections provided to the player is determined by the amount wagered per payline, as discussed above. The paytable employed in the secondary game determines the awards, values or outcomes which are associated with the selections. The gaming device provides the player an award or outcome based, at least in part, on the values associated with the picked selections. In one embodiment, the gaming device provides the player with an award or outcome based on the values associated with the selections which are determined by the paytable employed and a modifier. In one embodiment, the bonus game is the same, regardless of the number of lines wagered, but the paytables employed are different.
  • In another embodiment, the primary or base game is a card game. The gaming device enables the player to place a wager on at least one card or a group or hand of cards. In one embodiment, the amount of the wager determines at least one feature or component of the bonus game, such as the number of picks of the selections awarded to the player, the value of an award modifier, or the paytable employed. In such embodiment, the number of hands of cards wagered on determines at least one feature or component of the bonus game, such as the number of picks of the selectable selections awarded to the player, the value of an award modifier or the paytable employed. It should be appreciated that the card game can be any suitable card game.
  • It should be appreciated that the gaming device may include any suitable number of paylines and any suitable number of player selectable selections. It should be appreciated that any game feature may be partially or completely based on the total amount of the wager, the amount of wager per payline or on the number of active paylines.
  • In another embodiment of the present invention, the gaming device provides the player with a physical prize such as a token. The token may represent a predetermined number of credits in the gaming machine. For example, a token can represent four quarters in a gaming machine using quarter value credits or twenty nickels in a gaming machine using nickel value credits. In one embodiment, the gaming device automatically awards one or more tokens to the player upon the occurrence of a game event. In another embodiment, when the player presses the cash out button on gaming machine having a balance of credits which is not a multiple of the predefined token value, the processor calculates the number of tokens divisible into the total number of credits on the gaming machine and directs the hopper to dispense that number of tokens. If the number of credits is not evenly divisible by the credit per token amount, the processor leaves the remaining credits on the gaming machine.
  • For example, the predefined token value is four credits and the player has six credits on the gaming machine. When the player presses the cash out button, the gaming device pays one token from the hopper and leaves two remaining credits on the credit meter of the gaming machine.
  • It should thus be appreciated that the gaming machine of the present invention can include a suitable token dispenser controlled by the processor and operable to dispense a plurality of tokens.
  • In another embodiment, the token provided to the player is a physical prize such as a watch. For example, when a player achieves $20 worth of credits, instead of a monetary units, the gaming device awards the player a watch. When a player achieves $30 worth of credits, instead of a monetary units, the gaming device awards the player the watch and the player will have $10 of remaining credits. In one embodiment, the gaming device provides the player with a receipt in any suitable form representing the token which can be redeemed elsewhere. It should be appreciated that tokens may thus be incorporated in any suitable manner in association with the present invention.
  • It should be appreciated that various changes and modifications to the presently preferred embodiments described herein will be apparent to those skilled in the art. Such changes and modifications can be made without departing from the spirit and scope of the present invention and without diminishing its intended advantages. It is therefore intended that such changes and modifications be covered by the appended claims.

Claims (29)

1. A gaming device controlled by a processor, said gaming device comprising:
a base game controlled by the processor, wherein said base game includes a plurality of reels and a plurality of paylines associated with the reels;
at least one input device operable to enable a player to select one, a plurality or all of said paylines and wager an amount on each selected payline in said base game;
a bonus game initiated by a triggering event in the base game;
a plurality of player selectable selections in the bonus game, wherein at least one of the selections is associated with an award;
a plurality of different numbers of picks of the selections, wherein the number of picks provided is based, at least in part, on the amount wagered on each payline in the base game;
a plurality of different modifiers, wherein the modifier employed is determined, at least in part, on the number of paylines wagered on in the base game by the player;
a display device controlled by the processor adapted to display an outcome for the bonus game to the player based on at least one award associated with at least one of the picked selections and the modifier; and
a token dispenser controlled by the processor and operable to dispense at least one token to the player if a designated award level is achieved in the bonus game.
2. The gaming device of claim 1, wherein at least one of the modifiers is a multiplier.
3. The gaming device of claim 1, wherein the gaming device includes a first number of picks and a second number of picks which is higher than the first number of picks, wherein the first number of picks is provided to the player when the player wagers a first wager amount and wherein the second number of picks is provided to the player when the player wagers a second wager amount which is higher than the first wager amount.
4. The gaming device of claim 1, wherein the gaming device includes a first modifier and a second modifier which is higher in value than the first modifier, wherein the first modifier is provided to the player when the player selects a first number of paylines and wherein the second modifier is provided to the player when the player selects a second number of paylines, wherein the second number of paylines is greater than the first number of paylines.
5. The gaming device of claim 1, wherein each of the selections is associated with an award.
6. A gaming device controlled by a processor, said gaming device comprising:
a base game controlled by the processor including a plurality of reels and a plurality of paylines associated with the reels;
at least one input device operable to enable a player to select one, a plurality or all of said paylines and to wager an amount on the selected paylines in the base game;
a bonus game controlled by the processor and initiated by a triggering event in the base game;
a plurality of player selectable selections in the bonus game, wherein a plurality of said selections are each associated with a value;
a plurality of different numbers of picks of the selections, wherein the number of picks provided is based, at least in part, on the amount wagered on each payline in the base game;
a plurality of different paytables, wherein the paytable employed in the bonus game is determined, at least in part, on the number of paylines wagered on by the player in the base game and wherein the paytable employed determines the values associated with the selections;
a display device controlled by the processor adapted to display an outcome for the bonus game to the player based on at least one of the values associated with at least one of the picked selections and the paytable employed; and
a token dispenser controlled by the processor and operable to dispense at least one token to the player if a designated award level is achieved in the bonus game.
7. The gaming device of claim 6, wherein the display device is operable to display a plurality of paytables.
8. The gaming device of claim 6, wherein the gaming device includes a first number of picks and a second number of picks which is higher than the first number of picks, wherein the first number of picks is provided to the player when the player wagers a first wager amount and wherein the second number of picks is provided to the player when the player wagers a second wager amount which is higher than the first wager amount.
9. The gaming device of claim 6, wherein each of the selections is associated with a value determined by the paytable employed.
10. The gaming device of claim 6, wherein the gaming device includes a first paytable and a second paytable which includes higher values than the first paytable, wherein the gaming device employs the first paytable when the player selects a first number of paylines and the gaming device employs the first paytable when the player selects a second number of paylines which is greater than the first number of paylines.
11. The gaming device of claim 6, which includes an award modifier.
12. The gaming device of claim 11, wherein the value of the award modifier is determined, at least in part, on the wager amount in the base game.
13. The gaming device of claim 11, wherein the value of the award modifier is determined, at least in part, on the number of paylines selected by the player in the base game.
14. A method of operating a gaming device, said method comprising:
(a) displaying a base game to a player including a plurality of reels and a plurality of paylines associated with the reels;
(b) enabling the player to select one, a plurality or all of said paylines;
(c) enabling the player to wager an amount for each of the selected paylines;
(d) upon an occurrence of a triggering event in the base game, initiating a bonus game which includes:
(i) displaying a plurality of player selectable selections in said bonus game, wherein at least one of the selections is associated with an award;
(ii) determining the number of picks of the selections from a plurality of different numbers of picks of the selections, wherein the number of picks provided, is determined, at least in part, on the amount wagered on each payline in the base game;
(iii) providing the player with the determined number of picks of selections;
(iv) determining a modifier from a plurality of different modifiers, wherein the modifier employed is determined, at least in part, on the number of paylines selected by the player in the base game;
(v) displaying the determined modifier to the player;
(vi) enabling the player to pick the determined number of picks of the selections;
(e) providing an outcome for the bonus game to the player based on at least one award associated with at least one of the picked selections and the determined modifier; and
(f) providing a token to the player if a designated award level is reached in the bonus game.
15. The method of claim 14, wherein at least one of the modifiers is a multiplier.
16. The method of claim 14, which includes a first number of picks and a second number of picks which is higher than the first number of picks, and determining and providing the first number of picks to the player when the player wagers a first wager amount, and determining and providing the second number of picks to the player when the player wagers a second wager amount which is higher than the first wager amount.
17. The method of claim 14, which includes a first modifier and a second modifier which is higher in value than the first modifier, and determining the first modifier when the player selects a first number of paylines and includes determining a second modifier when the player selects a second number of paylines, wherein the second number of paylines is greater than the first number of paylines.
18. The method of claim 14, which is controlled through a data network.
19. The method of claim 18, wherein the data network is an internet.
20. A method of operating a gaming device, said method comprising:
(a) displaying a base game to a player including a plurality of reels and a plurality of paylines;
(b) enabling the player to select at least one of said paylines;
(c) enabling the player to wager an amount for each of the selected paylines;
(d) upon occurrence of a triggering event in the base game, initiating a bonus game, wherein said bonus game includes:
(i) displaying a plurality of player selectable selections in said bonus game,
(ii) determining the number of picks of the selections from a plurality of different numbers of picks of the selections, wherein the number of picks provided is determined, at least in part, on the amount wagered on each payline in the base game,
(iii) providing a player with the determined number of selections,
(iv) determining one of a plurality of different paytables to employ in the bonus game, wherein the paytable is determined, at least in part, on the number of paylines selected in the base game by the player,
(v) associating a plurality of the selections with a plurality of values which are determined by the paytable, and
(vi) enabling the player to pick the determined number of picks of the selections;
(e) providing an outcome for the bonus game to the player based on at least one value associated with at least one of the picked selections; and
(f) providing a token to the player if a designated award level is reached in the bonus game.
21. The method of claim 20, which includes displaying a plurality of the paytables.
22. The method of claim 20, which includes a first number of picks and a second number of picks which is higher than the first number of picks, and determining and providing the first number of picks to the player when the player wagers a first wager amount, and determining and providing the second number of picks to the player when the player wagers a second wager amount which is higher than the first wager amount.
23. The method of claim 20, which includes associating each of the displayed selections with a value determined by the paytable employed.
24. The method of claim 20, which includes providing a first paytable and a second paytable which includes higher values than the first paytable, and determining and employing the first paytable when the player selects a first number of paylines, and determining and employing a second paytable when the player selects a second number of paylines which is greater than the first number of paylines.
25. The method of claim 20, which includes providing an award modifier.
26. The method of claim 20, which includes determining the value of the award modifier based, at least in part, on the wager amount in the base game.
27. The method of claim 20, which includes determining the value of the award modifier employed, at least in part, based on the number of paylines selected by the player in the base game.
28. The method of claim 20, which is controlled through a data network.
29. The method of claim 28, wherein the data network is an internet.
US10/956,223 2003-09-11 2004-09-30 Gaming device with secondary selection game in which the number of selections are based on multiple components of the wager in primary game Abandoned US20050096123A1 (en)

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US10/956,223 US20050096123A1 (en) 2003-09-11 2004-09-30 Gaming device with secondary selection game in which the number of selections are based on multiple components of the wager in primary game
RU2005130352/09A RU2005130352A (en) 2004-09-30 2005-09-29 GAME DEVICE WITH AUXILIARY GAME WITH CHOICE OPTIONS, IN WHICH NUMBER OF CHOICE OPTIONS IS BASED ON SEVERAL BET COMPONENTS IN THE MAIN GAME
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