US20080161094A1 - Gaming device, system, and method having concurrent gaming features - Google Patents

Gaming device, system, and method having concurrent gaming features Download PDF

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US20080161094A1
US20080161094A1 US12/002,189 US218907A US2008161094A1 US 20080161094 A1 US20080161094 A1 US 20080161094A1 US 218907 A US218907 A US 218907A US 2008161094 A1 US2008161094 A1 US 2008161094A1
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game
concurrent
outcome
indicia
player
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Kim Tempest
Jon Leupp
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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

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  • the following invention is generally related to instrumentalities and methodologies in gaming devices. More specifically, the instant invention is directed to a method and apparatus that features a primary game and at least one concurrent game, with both games displayed on the same playfield but each being separate and distinct games or features.
  • Prior art gaming devices generally feature a primary game having a plurality of reels showing symbols generated in a random fashion. When the reels stop spinning, the resulting orientation of symbols is compared to a paytable and the player is awarded for any matches. Some games extend this idea by allowing awards to be given for orientations other than mere ‘symbols in a row’, bestowing “scatter pay” awards and offering creative payline orientations. Additionally, several devices offer “bonus games” played subsequent to the primary game, often presenting the player with an enhanced opportunity to win larger awards than on the primary game, or merely offering the player an opportunity to play an entirely different game than the primary game, such as a bonus game.
  • the present invention is distinguishable over the prior art in that one or more concurrent or feature games are offered in addition to a primary or base game. Reels are enabled for use in the concurrent game through wagering before the primary game commences.
  • the concurrent game may be a game of chance that involves feature indicators that are displayed in the primary game.
  • the special indicators operate in the concurrent game to produce feature game outcomes which can provide awards in addition to any base game award.
  • the player makes a wager to play the device and initiate play.
  • the processor in response to initiation of play randomly selects data from the data structure and displays the selected data as indicia or one or more indicator(s) at the video display to define at least one base game outcome. If the base game outcome defines one of a predetermined schedule of winning base game outcomes, a base game award is issued to the player. If the feature indicator is selected and displayed, the processor is configured to select a feature outcome corresponding to an outcome for a separate feature, e.g. concurrent, game.
  • a gaming device comprising, in combination: a display; wagering means; a processor controlling an electronic display and apparatus for the player to input a wager.
  • processor selects and controls the display to display a base game output, the outputs formed from a plurality of symbols defining base game indicia and one or more feature indicators such as special symbols, background, marker or other visual indication that the player has obtained a feature indicator.
  • the base game indicia and combinations thereof are compared to a predetermined paytable and if a winning outcome has been obtained the player is issued a base game award.
  • the player is entitled to have selected as a result thereof a feature outcome such as, for example, the random selection of a concurrent game outcome, chance at a prize, Keno or Bingo play or lottery selection or the like.
  • the concurrent game relates to regions of the display, each region having a target symbol, the target symbol defining a winning feature outcome corresponding to its respective region. Based upon, for example, the wager made by the player, regions for play are activated or enabled.
  • a feature indicator is selected and displayed in association with an activated region, a concurrent game outcome is selected and if the selected symbol compares to the target symbol, a feature award is issued to the player.
  • FIG. 1 is a flowchart of the methodology according to the present invention.
  • FIG. 2 is a depiction of the apparatus associated therewith.
  • FIG. 3 is a depiction of the game playfield having all reels enabled in the concurrent game.
  • FIG. 4 is a depiction of the game playfield having only one reel enabled in the concurrent game.
  • FIG. 5 is an illustration of a system according to an embodiment of the present invention.
  • reference numeral 10 as shown in FIG. 2 is directed to the device according to the present invention.
  • the device 10 includes a housing 16 which supports a visual display 2 , preferably a video monitor, therewithin.
  • the display 2 may include a window 8 for special messages or for incrementing counting of credits accumulated by the player.
  • the device also includes an LED or other readout 4 for prompting the player and can provide similar verbiage as the window 8 or in lieu thereof, to stimulate the player.
  • the device includes an inlet 6 for the reception therein for coins, currency or the like to auger in the inception of play.
  • a plurality of decision-making buttons 12 are located on the face of the apparatus 10 , preferable below the display 2 , and a pull handle 14 can be used to initiate play as an alternative to supplement the decision-making buttons 12 .
  • a coin hopper 18 or other payment methods may be included to effectuate an output of an award due the player.
  • the device 10 may have a top portion 32 with a display thereon having a motif correlative with the game to be played and can include a paytable.
  • a plurality of speakers 34 may be included on the device for aural interaction with the player.
  • the apparatus also includes a processor P coordinating all functions and a random number generator G operatively coupled thereto for generating outcomes.
  • a card 9 having a read/write instrumentality 17 thereon, can be read via input 7 as a substitute for or supplement to credit transfers as well as player identification.
  • the device 10 is enabled when a player deposits a wager.
  • the features of the present invention are preferentially operative upon the deposit of a maximum wager. Assume a maximum wager is deposited.
  • a primary game (base game) appears for play on the display 2 .
  • the primary game may be of any type, but is preferably a reel type game.
  • the primary game outcome is compared to a paytable and the player is awarded credits for any matching outcomes.
  • the concurrent game or games are played in association with, and in certain embodiments on, the same base game displayed playfield; that is, with the same display from the primary reel game.
  • Each reel 50 a - 50 e may be separately enabled for use in the concurrent game or games. Should a non-reel game be used as the base or primary game, the playfield can be broken up into “regions” that behave as the reels 50 a - 50 e do according to this embodiment. Thus, each reel 50 a - 50 e is a “region” in a reel type game. Other regions could be defined for the game display matrix such as by being associated with each or a selected some of the base game pay lines, rows, quadrants or the like.
  • FIG. 3 shows a standard 5- reel, 20-payline game, in which a player may choose to play one, five, ten, fifteen, or twenty paylines 52 .
  • the 5- reels display defines a 3- row, 5- column (3 ⁇ 5) R ⁇ C array 54 . If the player chooses to play one payline 52 , the concurrent game with respect to the first reel 50 a is enabled, as in FIG. 4 . If the player chooses to play five, ten, fifteen, or twenty paylines 52 , the concurrent games with respect to the second, third, fourth and fifth reels 50 b - 50 e , respectively, are enabled in addition to that of the first reel 50 a . It is also within the scope of the present invention to associate one concurrent game per payline.
  • one or more wagers in addition to any base game wager are required to, in essence, buy-up or enable, concurrent game(s) features.
  • the concurrent game may be of any suitably adapted game of chance, including, but not limited to: card games, such as blackjack, baccarat, or poker; variations of craps or other dice games; lotteries; other casino games of chance, such as roulette or keno; and other non-casino games of chance, such as “finger games” (e.g., ‘odd/even’, ‘rock, paper, scissors’, etc.).
  • card games such as blackjack, baccarat, or poker
  • variations of craps or other dice games such as roulette or keno
  • other non-casino games of chance such as “finger games” (e.g., ‘odd/even’, ‘rock, paper, scissors’, etc.).
  • thumb games e.g., ‘odd/even’, ‘rock, paper, scissors’, etc.
  • the embodiment described hereinbelow uses a variation of the game of craps as its concurrent game. It is also within the scope of the present invention to provide a concurrent game which is not chance
  • FIG. 3 shows a playfield in which all 20 paylines 52 are played, the paylines 52 indicated along the vertical margins 56 of the array 54 , and all five reels 50 a - 50 e are enabled.
  • FIG. 4 shows a playfield in which only the first reel 50 a is enabled.
  • Each enabled reel 50 a - 50 e shows a target value 58 a - 58 e , also called a winning feature outcome or “point”, preferably in a graphical box 60 located above or otherwise adjacent the reel 50 a - 50 e .
  • point values 58 a - 58 e for all reels 50 a - 50 e could be displayed on a table in another portion of the display 2 , separate from the reels 50 a - 50 e .
  • the “point” 58 a - 58 e displayed on each reel 50 a - 50 e is preferably determined independently of that displayed on the other reels.
  • the point values on enabled reels could be related by an algorithm. Where a point value has not been established for a concurrent game, the game processor selects a default value, e.g. “7”.
  • the primary (base) game outcome is displayed and the player is awarded according to the primary game paytable, if appropriate in a manner as known in the prior art.
  • Base game awards may be in the form of line pay awards (winning symbol combinations on wagered upon pay lines, scatter pays or the like.
  • Success in the concurrent game is determined by the occurrence or non-occurrence of a special indicator or symbol 62 , such as a picture of a pair of dice, on enabled regions as, in this embodiment, defined by reels 50 a - 50 e .
  • the special indicator 62 occurs on an enabled reel, the dice animate to produce a value.
  • the value displayed on the dice is compared to the predetermined (or default) point value 58 a - 58 e on the enabled reel 50 a - 50 e on which the dice are displayed, and the player is awarded for matching the point value 58 a - 58 e .
  • the animated dice may then be replaced by an award animation 64 , for example, showing the amount awarded the player as in FIG. 4 .
  • the algorithm for selecting the point value 58 a - 58 e preferably begins by assigning a default point value of seven. Alternatively, the beginning point value may be randomly selected when each reel 50 a - 50 e is enabled.
  • the player is awarded. If the point is seven and the dice show anything other than a seven, the point for the enabled region, changes to the value shown on the dice, with the graphical box 60 or table being updated with the new point value.
  • the point is something other than a seven and the dice roll matches the point, the player is awarded and the point changes back to a seven. If the point is something other than a seven and the dice roll is a seven, the point changes back to a seven and no award is paid. If the point if something other than a seven and a value is shown that is neither a seven or the point, the point does not change and no award is paid.
  • the amount of the award paid is preferably tied to the statistical probability of values in the dice roll, e.g., results of two and twelve are least statistically likely to occur and therefore pay higher than other values. That is, if the point is ‘4” and the feature indicator results in a matching outcome of “4” the player is paid an award reflecting the 2:1 probability of obtaining a “4” versus a “7” (3 ways to roll a “4” versus six ways to roll a “7”) Alternatively, the award values could be equal, if the concurrent game chosen lends itself to various equal probability results.
  • the preferred embodiment is described with reference to a primary reel game, but could easily be implemented in other types of games, such as video poker or other matrix-type games. Any game that lends itself to the concept of “enablement”, as described herein, is suitable for use as a primary game. Similarly, any game of chance that may be structured as a simple comparison may be used as the concurrent game.
  • the invention is not limited to use of simple comparisons in the concurrent game.
  • the combination of values on enabled reels 50 a - 50 e could be used to provide a more complex concurrent game, such as a game that uses two enabled reels 50 a - 50 e to set boundary values for the winning feature outcome 58 a - 58 e , with the feature indicator 62 providing a means for generating or displaying a value (feature outcome) for comparison to the boundary values.
  • the player may instead be offered the option of “purchasing” feature, e.g. concurrent, games. Such a choice may be offered in addition to the decisions about paylines 52 , or if a game offers only fixed paylines 52 , the player could be offered the opportunity to enable reels 50 a - 50 e .
  • Another embodiment contemplates the player choosing which reels 50 a - 50 e to enable, as opposed to following a default decision path in the device without player choice.
  • each gaming device 10 is linked via electronic communication means to a host processor 100 .
  • the host processor 100 operates to download and control the operation for each individual device 10 to select base game outcomes as well as any feature indicators defining a central determination arrangement.
  • each device 10 includes its own game control processor of the type described above for selecting and displaying base game outcomes.
  • the host processor 100 includes a jackpot database 102 which, in association with the host processor 100 , provides for the selection of one or more jackpot outcomes.
  • the host processor 100 and database may cooperate to randomly select, from a field of numbers 1-1,000,000, a specific number, e.g. 799.
  • one of the base game processor or host processor 100 selects a number between 1 and 1,000,000. The number could be selected randomly. If the number selected as a result of the selection of the feature indicator matches the jackpot outcome number, the player wins a jackpot. Otherwise the player wins nothing, a minor award of a consolation prize.
  • the feature indicator may result in a Bingo play, Keno play, or the like.
  • the feature indicator may be a symbol which is displayed in the base game display.
  • the symbol when selected, can be treated as a wild symbol, multiplier symbol, or the feature symbol as described above. That is, upon selection of the feature symbol, its attribute of being wild, a pay line multiplier, an outcome multiplier of driving the selection for the concurrent (feature) game is also selected and applied.

Abstract

A gaming device having a primary game and at least one concurrent game that is played on the primary game playfield using the outcome of the primary game. The concurrent game or games are separate from the primary game and may pay awards regardless of the outcome of the primary game.

Description

    CROSS-REFERENCE TO RELATED APPLICATION
  • Pursuant to 35 U.S.C. § 120, this application is a continuation of and claims priority to co-pending U.S. application Ser. No. 10/956,216 filed on Oct. 1, 2004, the entire disclosure of which is incorporated herein by reference.
  • FIELD OF THE INVENTION
  • The following invention is generally related to instrumentalities and methodologies in gaming devices. More specifically, the instant invention is directed to a method and apparatus that features a primary game and at least one concurrent game, with both games displayed on the same playfield but each being separate and distinct games or features.
  • BACKGROUND OF THE INVENTION
  • Prior art gaming devices generally feature a primary game having a plurality of reels showing symbols generated in a random fashion. When the reels stop spinning, the resulting orientation of symbols is compared to a paytable and the player is awarded for any matches. Some games extend this idea by allowing awards to be given for orientations other than mere ‘symbols in a row’, bestowing “scatter pay” awards and offering creative payline orientations. Additionally, several devices offer “bonus games” played subsequent to the primary game, often presenting the player with an enhanced opportunity to win larger awards than on the primary game, or merely offering the player an opportunity to play an entirely different game than the primary game, such as a bonus game.
  • The following prior art reflects the state of the art of which applicant is aware and is included herewith to discharge applicant's acknowledged duty to disclose relevant prior art. It is stipulated, however, that none of these references teach singly nor render obvious when considered in any conceivable combination the nexus of the instant invention as disclosed in greater detail hereinafter and as particularly claimed.
  • PATENT NO. ISSUE DATE INVENTOR
    4,856,787 Aug. 15, 1989 Itkis
    AU 770097 Feb. 12, 2004 Muir et al.
    AU 771847 Apr. 1, 2004 Bryant et al.
    AU 738686 Sep. 27, 2001 McNee
    AU 766627 Oct. 23, 2003 Bennett
    AU 774429 Jun. 24, 2004 Bennett
    WO04/004856 Published: Jan. 15, 2004 Stevens

    The prior art references listed above teach other devices for wagering. None discloses a gaming device and method having concurrent games using the base display involving, inter alia, an independent target.
  • SUMMARY OF THE INVENTION
  • The present invention is distinguishable over the prior art in that one or more concurrent or feature games are offered in addition to a primary or base game. Reels are enabled for use in the concurrent game through wagering before the primary game commences. The concurrent game may be a game of chance that involves feature indicators that are displayed in the primary game. The special indicators operate in the concurrent game to produce feature game outcomes which can provide awards in addition to any base game award.
  • OBJECTS OF THE INVENTION
  • Accordingly, it is a primary object of the present invention to provide a new and novel device and method for generating interest in play of a gaming device.
  • It is a further object of the present invention to provide a device and method as characterized above in which the success of a player is not limited to a single gaming proposition.
  • It is a further object of the present invention to provide a device and method as characterized above which provides a player with concurrent gaming opportunities having differing characteristics.
  • It is a further object of the present invention to provide a system including a plurality of gaming devices wherein when a feature indicator is selected, a feature outcome is selected and may result in a device based or system based award.
  • It is a further object of the present invention to provide a device, system and method as characterized above that is simple to understand and to implement.
  • Viewed from a first vantage point, it is an object of the present invention to provide a method for a player to play an electronic gaming device of the type having a video display, a processor, and a data input device, the method comprising: providing a data structure storing data representing base game indicia and at least one feature game indicia. The player makes a wager to play the device and initiate play. The processor in response to initiation of play randomly selects data from the data structure and displays the selected data as indicia or one or more indicator(s) at the video display to define at least one base game outcome. If the base game outcome defines one of a predetermined schedule of winning base game outcomes, a base game award is issued to the player. If the feature indicator is selected and displayed, the processor is configured to select a feature outcome corresponding to an outcome for a separate feature, e.g. concurrent, game.
  • Viewed from a second vantage point, it is an object of the present invention to provide a gaming device, comprising, in combination: a display; wagering means; a processor controlling an electronic display and apparatus for the player to input a wager. Upon receipt of a wager and prompting of play, processor selects and controls the display to display a base game output, the outputs formed from a plurality of symbols defining base game indicia and one or more feature indicators such as special symbols, background, marker or other visual indication that the player has obtained a feature indicator. The base game indicia and combinations thereof are compared to a predetermined paytable and if a winning outcome has been obtained the player is issued a base game award. If one or more feature symbols are selected and displayed the player is entitled to have selected as a result thereof a feature outcome such as, for example, the random selection of a concurrent game outcome, chance at a prize, Keno or Bingo play or lottery selection or the like. In one embodiment the concurrent game relates to regions of the display, each region having a target symbol, the target symbol defining a winning feature outcome corresponding to its respective region. Based upon, for example, the wager made by the player, regions for play are activated or enabled. When a feature indicator is selected and displayed in association with an activated region, a concurrent game outcome is selected and if the selected symbol compares to the target symbol, a feature award is issued to the player.
  • Viewed from a third vantage point, it is an object of the present invention to provide a method of gaming, the steps including: displaying a R×C array formed from plural regions each having plural symbols; enabling at least one region to act in operative concert with the R×C array; establishing a target outcome associated with each enabled region; playing a game wherein the symbols are rearranged in the R×C array; comparing the rearranged array with a paytable for potential awards upon matching the paytable with the rearranged array; and comparing at least one output with the target in the enabled region.
  • These and other objects will be made manifest when considering the following detailed specification when taken in conjunction with the appended drawing figures.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • FIG. 1 is a flowchart of the methodology according to the present invention.
  • FIG. 2 is a depiction of the apparatus associated therewith.
  • FIG. 3 is a depiction of the game playfield having all reels enabled in the concurrent game.
  • FIG. 4 is a depiction of the game playfield having only one reel enabled in the concurrent game.
  • FIG. 5 is an illustration of a system according to an embodiment of the present invention.
  • DESCRIPTION OF THE PREFERRED EMBODIMENTS
  • Considering the drawings, wherein like reference numerals denote like parts throughout the various drawing figures, reference numeral 10 as shown in FIG. 2 is directed to the device according to the present invention.
  • In its essence, the device 10 includes a housing 16 which supports a visual display 2, preferably a video monitor, therewithin. The display 2 may include a window 8 for special messages or for incrementing counting of credits accumulated by the player. The device also includes an LED or other readout 4 for prompting the player and can provide similar verbiage as the window 8 or in lieu thereof, to stimulate the player. The device includes an inlet 6 for the reception therein for coins, currency or the like to auger in the inception of play. A plurality of decision-making buttons 12 are located on the face of the apparatus 10, preferable below the display 2, and a pull handle 14 can be used to initiate play as an alternative to supplement the decision-making buttons 12. A coin hopper 18 or other payment methods, i.e., ticket printers, may be included to effectuate an output of an award due the player. The device 10 may have a top portion 32 with a display thereon having a motif correlative with the game to be played and can include a paytable. A plurality of speakers 34 may be included on the device for aural interaction with the player. The apparatus also includes a processor P coordinating all functions and a random number generator G operatively coupled thereto for generating outcomes. A card 9, having a read/write instrumentality 17 thereon, can be read via input 7 as a substitute for or supplement to credit transfers as well as player identification.
  • Referring to FIG. 1, the flow chart associated with the present invention can be explored. The device 10 is enabled when a player deposits a wager. The features of the present invention are preferentially operative upon the deposit of a maximum wager. Assume a maximum wager is deposited. A primary game (base game) appears for play on the display 2. The primary game may be of any type, but is preferably a reel type game. The primary game outcome is compared to a paytable and the player is awarded credits for any matching outcomes.
  • The concurrent game or games (also referred to herein as feature games) are played in association with, and in certain embodiments on, the same base game displayed playfield; that is, with the same display from the primary reel game. Each reel 50 a-50 e may be separately enabled for use in the concurrent game or games. Should a non-reel game be used as the base or primary game, the playfield can be broken up into “regions” that behave as the reels 50 a-50 e do according to this embodiment. Thus, each reel 50 a-50 e is a “region” in a reel type game. Other regions could be defined for the game display matrix such as by being associated with each or a selected some of the base game pay lines, rows, quadrants or the like.
  • The manner in which concurrent games are enabled is preferentially dependent on the amount of the initial wager. For example, FIG. 3 shows a standard 5- reel, 20-payline game, in which a player may choose to play one, five, ten, fifteen, or twenty paylines 52. The 5- reels display defines a 3- row, 5- column (3×5) R×C array 54. If the player chooses to play one payline 52, the concurrent game with respect to the first reel 50 a is enabled, as in FIG. 4. If the player chooses to play five, ten, fifteen, or twenty paylines 52, the concurrent games with respect to the second, third, fourth and fifth reels 50 b-50 e, respectively, are enabled in addition to that of the first reel 50 a. It is also within the scope of the present invention to associate one concurrent game per payline.
  • In a further embodiment one or more wagers in addition to any base game wager, are required to, in essence, buy-up or enable, concurrent game(s) features.
  • The concurrent game may be of any suitably adapted game of chance, including, but not limited to: card games, such as blackjack, baccarat, or poker; variations of craps or other dice games; lotteries; other casino games of chance, such as roulette or keno; and other non-casino games of chance, such as “finger games” (e.g., ‘odd/even’, ‘rock, paper, scissors’, etc.). The embodiment described hereinbelow uses a variation of the game of craps as its concurrent game. It is also within the scope of the present invention to provide a concurrent game which is not chance dependent, such as conventional “Indian casino” slot machines (e.g., Class II gaming).
  • When the wager is made, the appropriate reels 50 a-50 e are enabled. FIG. 3 shows a playfield in which all 20 paylines 52 are played, the paylines 52 indicated along the vertical margins 56 of the array 54, and all five reels 50 a-50 e are enabled. FIG. 4 shows a playfield in which only the first reel 50 a is enabled. Each enabled reel 50 a-50 e shows a target value 58 a-58 e, also called a winning feature outcome or “point”, preferably in a graphical box 60 located above or otherwise adjacent the reel 50 a-50 e. Alternatively, point values 58 a-58 e for all reels 50 a-50 e could be displayed on a table in another portion of the display 2, separate from the reels 50 a-50 e. The “point” 58 a-58 e displayed on each reel 50 a-50 e is preferably determined independently of that displayed on the other reels. Alternatively, the point values on enabled reels could be related by an algorithm. Where a point value has not been established for a concurrent game, the game processor selects a default value, e.g. “7”.
  • The primary (base) game outcome is displayed and the player is awarded according to the primary game paytable, if appropriate in a manner as known in the prior art. Base game awards may be in the form of line pay awards (winning symbol combinations on wagered upon pay lines, scatter pays or the like. Success in the concurrent game is determined by the occurrence or non-occurrence of a special indicator or symbol 62, such as a picture of a pair of dice, on enabled regions as, in this embodiment, defined by reels 50 a-50 e. In a preferred embodiment, if the special indicator 62 occurs on an enabled reel, the dice animate to produce a value. The value displayed on the dice (feature outcome) is compared to the predetermined (or default) point value 58 a-58 e on the enabled reel 50 a-50 e on which the dice are displayed, and the player is awarded for matching the point value 58 a-58 e. The animated dice may then be replaced by an award animation 64, for example, showing the amount awarded the player as in FIG. 4.
  • The algorithm for selecting the point value 58 a-58 e preferably begins by assigning a default point value of seven. Alternatively, the beginning point value may be randomly selected when each reel 50 a-50 e is enabled.
  • If the point is seven and the dice show a seven, the player is awarded. If the point is seven and the dice show anything other than a seven, the point for the enabled region, changes to the value shown on the dice, with the graphical box 60 or table being updated with the new point value.
  • If the point is something other than a seven and the dice roll matches the point, the player is awarded and the point changes back to a seven. If the point is something other than a seven and the dice roll is a seven, the point changes back to a seven and no award is paid. If the point if something other than a seven and a value is shown that is neither a seven or the point, the point does not change and no award is paid.
  • The amount of the award paid is preferably tied to the statistical probability of values in the dice roll, e.g., results of two and twelve are least statistically likely to occur and therefore pay higher than other values. That is, if the point is ‘4” and the feature indicator results in a matching outcome of “4” the player is paid an award reflecting the 2:1 probability of obtaining a “4” versus a “7” (3 ways to roll a “4” versus six ways to roll a “7”) Alternatively, the award values could be equal, if the concurrent game chosen lends itself to various equal probability results.
  • The preferred embodiment is described with reference to a primary reel game, but could easily be implemented in other types of games, such as video poker or other matrix-type games. Any game that lends itself to the concept of “enablement”, as described herein, is suitable for use as a primary game. Similarly, any game of chance that may be structured as a simple comparison may be used as the concurrent game.
  • Further, the invention is not limited to use of simple comparisons in the concurrent game. The combination of values on enabled reels 50 a-50 e could be used to provide a more complex concurrent game, such as a game that uses two enabled reels 50 a-50 e to set boundary values for the winning feature outcome 58 a-58 e, with the feature indicator 62 providing a means for generating or displaying a value (feature outcome) for comparison to the boundary values.
  • In addition to the enablement of reels 50 a-50 e based on the initial wager, the player may instead be offered the option of “purchasing” feature, e.g. concurrent, games. Such a choice may be offered in addition to the decisions about paylines 52, or if a game offers only fixed paylines 52, the player could be offered the opportunity to enable reels 50 a-50 e. Another embodiment contemplates the player choosing which reels 50 a-50 e to enable, as opposed to following a default decision path in the device without player choice.
  • Turning to FIG. 5, a system application of the present invention is illustrated. According to this embodiment, each gaming device 10 is linked via electronic communication means to a host processor 100. In one embodiment, the host processor 100 operates to download and control the operation for each individual device 10 to select base game outcomes as well as any feature indicators defining a central determination arrangement. In another embodiment, each device 10 includes its own game control processor of the type described above for selecting and displaying base game outcomes. In either arrangement, the host processor 100 includes a jackpot database 102 which, in association with the host processor 100, provides for the selection of one or more jackpot outcomes. In but one example, the host processor 100 and database may cooperate to randomly select, from a field of numbers 1-1,000,000, a specific number, e.g. 799. Upon a device selecting and displaying a feature indicator, one of the base game processor or host processor 100 selects a number between 1 and 1,000,000. The number could be selected randomly. If the number selected as a result of the selection of the feature indicator matches the jackpot outcome number, the player wins a jackpot. Otherwise the player wins nothing, a minor award of a consolation prize.
  • In other embodiments, the feature indicator may result in a Bingo play, Keno play, or the like.
  • The feature indicator, as described above, may be a symbol which is displayed in the base game display. The symbol, when selected, can be treated as a wild symbol, multiplier symbol, or the feature symbol as described above. That is, upon selection of the feature symbol, its attribute of being wild, a pay line multiplier, an outcome multiplier of driving the selection for the concurrent (feature) game is also selected and applied.
  • Moreover, having thus described the invention, it should be apparent that numerous structural modifications and adaptations may be resorted to without departing from the scope and fair meaning of the instant invention as set forth hereinabove and as described hereinbelow by the claims.

Claims (5)

1. A method for a player to play an electronic gaming device of the type having a video display, a processor, and a data input device, the method comprising:
displaying information corresponding to a concurrent game winning outcome;
said processor displaying at said video display a plurality of indicia selected from a data structure, said indicia including base game indicia and at least one concurrent game indicia;
if said displayed base game indicia correspond to a winning base game outcome, issuing a base game award to the player; and
if said displayed indicia include a concurrent game indicia, said processor selecting a concurrent game outcome and if said concurrent game outcome corresponds to said concurrent game winning outcome, issuing a concurrent game award to the player.
2. A method for a player to play an electronic gaming device of the type having a video display, a processor, and a data input device, the method comprising:
displaying a concurrent game winning outcome;
said processor displaying at said video display a plurality of indicia selected from a data structure, said indicia including base game indicia and at least one concurrent game indicia;
if said displayed base game indicia correspond to a winning base game outcome, issuing a base game award to the player; and
if said displayed indicia include a concurrent game indicia, said processor selecting a concurrent game outcome and if said concurrent game outcome corresponds to said concurrent game winning outcome, issuing a concurrent game award to the player. otherwise said processor controlling the display to display said game outcome as said winning outcome.
3. The method of claim 2 comprising said processor displaying at said video display said indicia in a matrix having R rows and C columns and displaying a plurality of concurrent game winning outcomes each associated with an area of said matrix and if said displayed indicia include a concurrent game indicia positioned in any of said areas, selecting a concurrent game outcome and if said concurrent game outcome corresponds to said displayed concurrent game winning outcome for said area, issuing a concurrent game award to the player otherwise said processor controlling the display to display said game outcome as said winning outcome for said area.
4. The method of claim 3 comprising said processor displaying at said video display said indicia in a matrix having R rows and C columns and displaying a plurality of concurrent game winning outcomes each associated with a column C.
5. The method of claim 3 comprising the player making a first wager to play the base game and a second wager to play the concurrent game.
US12/002,189 2004-10-01 2007-12-14 Gaming device, system, and method having concurrent gaming features Abandoned US20080161094A1 (en)

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AU2010200377A1 (en) 2010-02-18
AU2005292347B2 (en) 2009-12-10
US20060073886A1 (en) 2006-04-06
AU2005292347A1 (en) 2006-04-13
WO2006039576A2 (en) 2006-04-13
WO2006039576A3 (en) 2007-01-11
EP1812129A2 (en) 2007-08-01
ZA200702712B (en) 2009-04-29

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