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botnroll from books.google.com
This book will show you how to use your Arduino to control a variety of different robots, while providing step-by-step instructions on the entire robot building process.
botnroll from books.google.com
In this book we address these three paradigms through three themes: human representations of robots, the acceptance and trust shown when interacting with a humanoid, and learning favored by the development and programming of robots in an ...
botnroll from books.google.com
This practical guide delivers the knowledge you need to roll up your sleeves and create exceptional embedded projects with this lean and efficient programming language.
botnroll from books.google.com
This volume showcases how dioramas can reach a wide audience and increase access to biological knowledge. This book celebrates dioramas as a unique and essential learning tool for biological education for all.
botnroll from books.google.com
This book introduces a diverse set of projects, building tips, programming code, complete 3-D rendered building instructions, and hundreds of illustrations to guide engineers and amateurs alike.
botnroll from books.google.com
This book constitutes the refereed proceedings of the 7th International Workshop on Software Engineering for Resilient Systems, SERENE 2015, held in Paris, France, in September 2015.
botnroll from books.google.com
This volume brought together a collection of projects and ideas which help us keep track of where the frontiers are moving. This book ticks lots of contemporary boxes: STEM, robotics, coding, and computational thinking among them.
botnroll from books.google.com
This book constitutes the 10th official archival publication devoted to RoboCup.
botnroll from books.google.com
Build your electronics workbench—and begin creating fun electronics projects right away Packed with hundreds of diagrams and photographs, this book provides step-by-step instructions for experiments that show you how electronic components ...
botnroll from books.google.com
This book constitutes the refereed proceedings of the 6th International Conference on E-learning and Games, Edutainment 2011, held in Taipeh, Taiwan, in September 2011.